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General Tabletop Discussion
*Dungeons & Dragons
The best 1 level dip for fighter?
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<blockquote data-quote="Phion" data-source="post: 7287210" data-attributes="member: 6917357"><p>I have been pondering about the best single level dip for the fighter (I usually prefer a single level in a class for various reasons) and I think I can make a strong case for the forge cleric.</p><p></p><p>The feature that makes your weapon a +1 magic item is pretty much the main selling point. This is of course to do with being to overcome creatures resistances which can be a problem for fighters, the +1 to attack and damage is useful of course for all those extra attacks the fighter makes. Another bonus is even if you get an actual magic weapon you can either </p><p>a) Place the benefit on to a back up weapon</p><p>b) Help your martial buddy who does not have a magic weapon</p><p>c) Place benefit onto armour to increase AC</p><p></p><p>You then pick a few of your preferred cantrips (depending on tastes) and gain 2 level 1 spell slots. To get out a bit more damage done you can use bless or if you want more defence you can cast shield. You can also use identify as a ritual which is pretty neat.</p><p></p><p>Smithing tools if you don't already have it is a cute bonus.</p><p></p><p>So what are peoples thoughts? Is there a level dip you would recommend over this one (rogue springs to my mind)?</p></blockquote><p></p>
[QUOTE="Phion, post: 7287210, member: 6917357"] I have been pondering about the best single level dip for the fighter (I usually prefer a single level in a class for various reasons) and I think I can make a strong case for the forge cleric. The feature that makes your weapon a +1 magic item is pretty much the main selling point. This is of course to do with being to overcome creatures resistances which can be a problem for fighters, the +1 to attack and damage is useful of course for all those extra attacks the fighter makes. Another bonus is even if you get an actual magic weapon you can either a) Place the benefit on to a back up weapon b) Help your martial buddy who does not have a magic weapon c) Place benefit onto armour to increase AC You then pick a few of your preferred cantrips (depending on tastes) and gain 2 level 1 spell slots. To get out a bit more damage done you can use bless or if you want more defence you can cast shield. You can also use identify as a ritual which is pretty neat. Smithing tools if you don't already have it is a cute bonus. So what are peoples thoughts? Is there a level dip you would recommend over this one (rogue springs to my mind)? [/QUOTE]
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The best 1 level dip for fighter?
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