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The best adventure nobody's running! What gives?
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<blockquote data-quote="Glyfair" data-source="post: 144894" data-attributes="member: 53"><p>I picked this up a while back. I liked how it looked, so picked it up. I've went through it once briefly. </p><p></p><p>I think right now it had three problems:</p><p></p><p>1) There are a lot of companies, and a lot of products. A new company has to put something different or extrememly outstanding to get noticed. By now most people have their favorite companies and aren't looking for another one.</p><p></p><p>2) There are so many adventures out there that an adventure is just not a good way to break into the d20 market right now. I'm not looking for any and I was buying just about everything in the first year or so of d20. </p><p></p><p>3) Lack of reviews/word of mouth: A company put out a series of adventures called something like "Hiero's Journey." I decided to wait until I heard a few reviews before I bought them. I saw none for the first couple of months it was out (well, maybe one). So, I never picked htem up.</p><p></p><p>I think a d20 company that wants to start now has to have some sort of edge to do something. Get a "name" to do your first product. Put out some innovative product at a reasonable price. Keep a vocal presence on places like the ENBoards. Give away samples online or in gaming magazines. </p><p></p><p>Glyfair of Glamis</p></blockquote><p></p>
[QUOTE="Glyfair, post: 144894, member: 53"] I picked this up a while back. I liked how it looked, so picked it up. I've went through it once briefly. I think right now it had three problems: 1) There are a lot of companies, and a lot of products. A new company has to put something different or extrememly outstanding to get noticed. By now most people have their favorite companies and aren't looking for another one. 2) There are so many adventures out there that an adventure is just not a good way to break into the d20 market right now. I'm not looking for any and I was buying just about everything in the first year or so of d20. 3) Lack of reviews/word of mouth: A company put out a series of adventures called something like "Hiero's Journey." I decided to wait until I heard a few reviews before I bought them. I saw none for the first couple of months it was out (well, maybe one). So, I never picked htem up. I think a d20 company that wants to start now has to have some sort of edge to do something. Get a "name" to do your first product. Put out some innovative product at a reasonable price. Keep a vocal presence on places like the ENBoards. Give away samples online or in gaming magazines. Glyfair of Glamis [/QUOTE]
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