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The best adventure nobody's running! What gives?
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<blockquote data-quote="cbatt" data-source="post: 145149" data-attributes="member: 1563"><p>I was "that other guy" who plugged The Gryphon's Legacy last week. I'm still in the planning stages, but I plan to play it either this weekend or the next. Kantrip is right about this one, it's quite fantastic.</p><p></p><p>The "living castle" idea isn't exactly new, I've done this sort of thing many times over the years, but it is the first time I've seen it in a published module and it's a welcome boon. It frames the adventure for the DM and cuts down on what I call "absorption time" which is what occurs after I've read an adventure once and am trying to wrap my head around the nuances so that I can try to see the whole picture and get an idea of the potential "flow" of things.</p><p></p><p>The art isn't bad. I found the provided setting material to be very compelling. The premise of the campaign is also a nifty twist (the PCs are going to the castle to reclaim it for the kingdom and establish it as a small holding for themselves). The adventure is also populated with many potential side treks and also includes a solid half dozen seeds for continuing the adventure/campaign.</p><p></p><p>To bad that it isn't getting recognition, but I agree that there's a huge glut of d20, or more acurately, DnD 3e compatible product on the shelves these days. Hopefully they'll stay in business long enough to produce some follow-up material.</p><p></p><p>In the meantime, this is a second voice recommending the product. If you see it on the shelves, don't pass it up.</p></blockquote><p></p>
[QUOTE="cbatt, post: 145149, member: 1563"] I was "that other guy" who plugged The Gryphon's Legacy last week. I'm still in the planning stages, but I plan to play it either this weekend or the next. Kantrip is right about this one, it's quite fantastic. The "living castle" idea isn't exactly new, I've done this sort of thing many times over the years, but it is the first time I've seen it in a published module and it's a welcome boon. It frames the adventure for the DM and cuts down on what I call "absorption time" which is what occurs after I've read an adventure once and am trying to wrap my head around the nuances so that I can try to see the whole picture and get an idea of the potential "flow" of things. The art isn't bad. I found the provided setting material to be very compelling. The premise of the campaign is also a nifty twist (the PCs are going to the castle to reclaim it for the kingdom and establish it as a small holding for themselves). The adventure is also populated with many potential side treks and also includes a solid half dozen seeds for continuing the adventure/campaign. To bad that it isn't getting recognition, but I agree that there's a huge glut of d20, or more acurately, DnD 3e compatible product on the shelves these days. Hopefully they'll stay in business long enough to produce some follow-up material. In the meantime, this is a second voice recommending the product. If you see it on the shelves, don't pass it up. [/QUOTE]
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The best adventure nobody's running! What gives?
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