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The Best Class/Build for My Party's Leader?
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<blockquote data-quote="jbear" data-source="post: 5408382" data-attributes="member: 75065"><p>Ok here's is another dwarven cleric, although the advice so far has been very sound. </p><p></p><p>I haven't looked at magical equipment. I consider that to be 'out of your hands'.</p><p></p><p></p><p></p><p>level 4</p><p>Dwarf, Cleric</p><p>Background<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />+2 to Religion) </p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 17, Dex 8, Int 10, Wis 19, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 14, Dex 8, Int 10, Wis 16, Cha 14.</p><p></p><p></p><p>AC: 20 Fort: 15 Reflex: 12 Will: 18</p><p>HP: 44 Surges: 10 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Religion +9, History +7, Insight +11, Heal +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +8, Endurance +6, Intimidate +4, Nature +6, Perception +6, Stealth, Streetwise +4, Thievery, Athletics +2</p><p></p><p>FEATS</p><p>Cleric: Ritual Caster</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Axe Expertise (This will effectively give your Urgosh Brutal 1)</p><p>Level 4: Armour Proficiency: Scale</p><p>POWERS</p><p>Channel Divinity: Healer's Mercy</p><p>Cleric at-will 1: Sonnlinor's Hammer</p><p>Cleric at-will 1: Brand of the Sun</p><p>Cleric encounter 1: Sun Burst</p><p>Cleric daily 1: Moment of Glory (This power can turn the course of an encounter single handedly. Seriously worth considering!)</p><p>Cleric utility 2: Return from Death's Door (A get out of Jail free card 1/day)</p><p>Cleric encounter 3: Resurgent Sun</p><p></p><p>ITEMS</p><p>Ritual Book, Scale Armour, Urgrosh</p></blockquote><p></p>
[QUOTE="jbear, post: 5408382, member: 75065"] Ok here's is another dwarven cleric, although the advice so far has been very sound. I haven't looked at magical equipment. I consider that to be 'out of your hands'. level 4 Dwarf, Cleric Background:(+2 to Religion) FINAL ABILITY SCORES Str 13, Con 17, Dex 8, Int 10, Wis 19, Cha 14. STARTING ABILITY SCORES Str 13, Con 14, Dex 8, Int 10, Wis 16, Cha 14. AC: 20 Fort: 15 Reflex: 12 Will: 18 HP: 44 Surges: 10 Surge Value: 11 TRAINED SKILLS Religion +9, History +7, Insight +11, Heal +11 UNTRAINED SKILLS Acrobatics, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +8, Endurance +6, Intimidate +4, Nature +6, Perception +6, Stealth, Streetwise +4, Thievery, Athletics +2 FEATS Cleric: Ritual Caster Level 1: Dwarven Weapon Training Level 2: Axe Expertise (This will effectively give your Urgosh Brutal 1) Level 4: Armour Proficiency: Scale POWERS Channel Divinity: Healer's Mercy Cleric at-will 1: Sonnlinor's Hammer Cleric at-will 1: Brand of the Sun Cleric encounter 1: Sun Burst Cleric daily 1: Moment of Glory (This power can turn the course of an encounter single handedly. Seriously worth considering!) Cleric utility 2: Return from Death's Door (A get out of Jail free card 1/day) Cleric encounter 3: Resurgent Sun ITEMS Ritual Book, Scale Armour, Urgrosh [/QUOTE]
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