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The Best Cyberpunk Game You’re Not Playing Right Now
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 8152611" data-attributes="member: 86279"><p>To add to this.</p><p></p><p>Armor doesn't Soak, so a bikini and power armor is the same.</p><p></p><p>Physical stats don't add to melee weapon damage, so a Pixie does the same damage with a sword as a Troll. </p><p></p><p>Riggers are absolutely unplayable.</p><p></p><p>The forced Edge mechanics make it needlessly annoying AF. The idea was to get rid of bean counting all the niggling situation modifiers and roll them up into just one overall abstracted Edge but it fails. </p><p></p><p>CGL didn't pay their freelancers who worked on 6e. </p><p></p><p>The one rules sourcebook, all about weapons and combat, doesn't fix the core problem and only exasperates it. </p><p></p><p>It's a rush job. Instead of doing a cleaned up 5e for a 30th Anniversary edition, much like what they did with 4e and 20th Anniversary... They pushed 6e.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 8152611, member: 86279"] To add to this. Armor doesn't Soak, so a bikini and power armor is the same. Physical stats don't add to melee weapon damage, so a Pixie does the same damage with a sword as a Troll. Riggers are absolutely unplayable. The forced Edge mechanics make it needlessly annoying AF. The idea was to get rid of bean counting all the niggling situation modifiers and roll them up into just one overall abstracted Edge but it fails. CGL didn't pay their freelancers who worked on 6e. The one rules sourcebook, all about weapons and combat, doesn't fix the core problem and only exasperates it. It's a rush job. Instead of doing a cleaned up 5e for a 30th Anniversary edition, much like what they did with 4e and 20th Anniversary... They pushed 6e. [/QUOTE]
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The Best Cyberpunk Game You’re Not Playing Right Now
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