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<blockquote data-quote="Lazybones" data-source="post: 434987" data-attributes="member: 143"><p>First off, I agree with those who say that the NWN SP campaign is... well, fairly poor. I never got beyond chapter 2. In addition, playing multiplayer on GameSpy with a bunch of random yuks is usually unsatisfying also.</p><p></p><p>That said, I've had a ton of fun running NWN campaigns on Neverwinterconnections.com. I've had two campaigns that have been going on more or less since the game came out. I build custom modules, and yes, the toolset's tilesets get a bit repetitive after a while. But I have been able to create 6 modules with over 100 total areas so far that are more than just cookie-cutter copies of each other. With lighting, sound, and creative use of the placeables, you can do an awful lot with what Bioware gave us. And other apparently agree; there are over 1,000 modules available for download at NW Vault, including conversions of a lot of the "classic" PnP modules from 1st-3rd editions.</p><p></p><p>People need to keep in mind that a modular tileset is going to be limiting in comparison, say, to a 2D SP-only game that has custom art for each and every area (like the Infinity engine games). Also, NWN is essentially the first of its kind, much like the original Baldur's Gate. I'm really looking forward to add-ons and new enhancements in the engine that will hopefully keep me playing this game for some time.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 434987, member: 143"] First off, I agree with those who say that the NWN SP campaign is... well, fairly poor. I never got beyond chapter 2. In addition, playing multiplayer on GameSpy with a bunch of random yuks is usually unsatisfying also. That said, I've had a ton of fun running NWN campaigns on Neverwinterconnections.com. I've had two campaigns that have been going on more or less since the game came out. I build custom modules, and yes, the toolset's tilesets get a bit repetitive after a while. But I have been able to create 6 modules with over 100 total areas so far that are more than just cookie-cutter copies of each other. With lighting, sound, and creative use of the placeables, you can do an awful lot with what Bioware gave us. And other apparently agree; there are over 1,000 modules available for download at NW Vault, including conversions of a lot of the "classic" PnP modules from 1st-3rd editions. People need to keep in mind that a modular tileset is going to be limiting in comparison, say, to a 2D SP-only game that has custom art for each and every area (like the Infinity engine games). Also, NWN is essentially the first of its kind, much like the original Baldur's Gate. I'm really looking forward to add-ons and new enhancements in the engine that will hopefully keep me playing this game for some time. [/QUOTE]
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