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<blockquote data-quote="Obryn" data-source="post: 4509113" data-attributes="member: 11821"><p>The 1e Manual of the Planes is among my favorite gaming books ever.</p><p></p><p>All of my faves from 2e were setting-specific. I think Faiths & Pantheons was outstanding, even if it were completely munchkined-out. Earlier Dark Sun materials were pretty sweet, too.</p><p></p><p>3e's Lords of Madness was outstanding in about a dozen different ways. I also loved Fiendish Codex I; although it was a much shorter book, it updated a lot of great stuff.</p><p></p><p>I'll put both the 1e and 4e DMGs up for consideration, as well. The 1e DMG is a mess, but tons of fun. The 4e DMG is what every other DMG should have been, IMHO.</p><p></p><p>If we're counting D&D-like OGL, I'll add in Arcana Evolved. Great setting, and mechanics that tied in with the flavor. It gets severe balance issues with casters/non-casters past about 11th level or so, but that does little to dampen my love for it.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4509113, member: 11821"] The 1e Manual of the Planes is among my favorite gaming books ever. All of my faves from 2e were setting-specific. I think Faiths & Pantheons was outstanding, even if it were completely munchkined-out. Earlier Dark Sun materials were pretty sweet, too. 3e's Lords of Madness was outstanding in about a dozen different ways. I also loved Fiendish Codex I; although it was a much shorter book, it updated a lot of great stuff. I'll put both the 1e and 4e DMGs up for consideration, as well. The 1e DMG is a mess, but tons of fun. The 4e DMG is what every other DMG should have been, IMHO. If we're counting D&D-like OGL, I'll add in Arcana Evolved. Great setting, and mechanics that tied in with the flavor. It gets severe balance issues with casters/non-casters past about 11th level or so, but that does little to dampen my love for it. -O [/QUOTE]
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