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The Best D&D edition for me.
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4516173" data-attributes="member: 20854"><p>I bet you're going to get a *lot* of opinions on this. Here's mine: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think "Classic" D&D would probably be a good choice. The version commonly called B/X or Moldvay/Cook is my favorite version of Classic D&D:</p><p><img src="http://acaeum.com/ddindexes/setpages/setscans/basic9rule_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://acaeum.com/ddindexes/setpages/setscans/exprule1_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It is out-of-print. While used copies are plentiful, if that is a problem, the next best thing would be <a href="http://www.goblinoidgames.com/labyrinthlord.htm" target="_blank">Labyrinth Lord</a>. Labyrinth Lord has a lot going for it. It's a one-book solution, it's available in print (including hardcover) and also in the form of a free PDF, and it's well written and has fantastic and inspiring interior art. (That last factor is one advantage it has over the <em>Rules Cyclopedia</em>, another "one-book" Classic D&D volume.)</p><p></p><p>You mentioned THAC0 as a factor against 1e. THAC0, itself, was little-used in 1e; most often 1e relied on the combat tables, although THAC0 could still be used in many situations, if you wanted to. If your distaste for THAC0 includes a distaste for "low numbers are good" armor class, in general, the the above games might not be the best choice. However, there are two alternatives I recommend:</p><p></p><p><a href="http://basicfantasy.newcenturycomputers.net/" target="_blank">Basic Fantasy RPG</a> shares much in common with "classic" D&D, but it uses "higher is better" AC numbers. <a href="http://www.swordsandwizardry.com" target="_blank">Swords & Wizardry</a> shares much in common with 0e 1974 rules, and has a "flip-AC" system where numbers are included for both AC styles: you pick the approach you prefer. Lastly, while OD&D(1974) is my personal favorite, I don't recommend it for your particular situation; I think you would find the original rules difficult to learn from. However, if you lean in the OD&D(1974) direction, Swords & Wizardry would be an excellent and accessible alternative.</p><p></p><p>I also recommend that you take a look at <a href="http://web.fisher.cx/robert/infogami/Classic_D&D" target="_blank">RFisher's Classic D&D site</a>, and perhaps my own <a href="http://www.philotomy.com" target="_blank">musings on OD&D</a>.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4516173, member: 20854"] I bet you're going to get a *lot* of opinions on this. Here's mine: ;) I think "Classic" D&D would probably be a good choice. The version commonly called B/X or Moldvay/Cook is my favorite version of Classic D&D: [img]http://acaeum.com/ddindexes/setpages/setscans/basic9rule_small.jpg[/img][img]http://acaeum.com/ddindexes/setpages/setscans/exprule1_small.jpg[/img] It is out-of-print. While used copies are plentiful, if that is a problem, the next best thing would be [url=http://www.goblinoidgames.com/labyrinthlord.htm]Labyrinth Lord[/url]. Labyrinth Lord has a lot going for it. It's a one-book solution, it's available in print (including hardcover) and also in the form of a free PDF, and it's well written and has fantastic and inspiring interior art. (That last factor is one advantage it has over the [i]Rules Cyclopedia[/i], another "one-book" Classic D&D volume.) You mentioned THAC0 as a factor against 1e. THAC0, itself, was little-used in 1e; most often 1e relied on the combat tables, although THAC0 could still be used in many situations, if you wanted to. If your distaste for THAC0 includes a distaste for "low numbers are good" armor class, in general, the the above games might not be the best choice. However, there are two alternatives I recommend: [url=http://basicfantasy.newcenturycomputers.net/]Basic Fantasy RPG[/url] shares much in common with "classic" D&D, but it uses "higher is better" AC numbers. [url=http://www.swordsandwizardry.com]Swords & Wizardry[/url] shares much in common with 0e 1974 rules, and has a "flip-AC" system where numbers are included for both AC styles: you pick the approach you prefer. Lastly, while OD&D(1974) is my personal favorite, I don't recommend it for your particular situation; I think you would find the original rules difficult to learn from. However, if you lean in the OD&D(1974) direction, Swords & Wizardry would be an excellent and accessible alternative. I also recommend that you take a look at [url=http://web.fisher.cx/robert/infogami/Classic_D&D]RFisher's Classic D&D site[/url], and perhaps my own [url=http://www.philotomy.com]musings on OD&D[/url]. [/QUOTE]
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