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The Best D&D edition for me.
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<blockquote data-quote="Engilbrand" data-source="post: 4516302" data-attributes="member: 44184"><p>When it comes to 4th edition: It's a phenomenal game. Contrary to what some seem to think, it's not all about combat. The rules focus on combat, because everything else is roleplay. If you need rules to roleplay, then you need to choose a game that focuses on that.</p><p>Example: I love Dogs in the Vineyard. The mechanics are based entirely around roleplaying. If I want to fight and kill things, especially en masse, then I don't want to play Dogs.</p><p>When I want to kill a lot of things with a great rule system, while simultaneously being able to roleplay with NPCs, I play D&D 4e. I don't know much about the adventures, but I will admit that they focus on combat. Adventures almost always have to focus on combat.</p><p>I don't use adventures. I make everything up, and 4th edition has a lot of great stuff in place to comfortably make things fun and enjoyable.</p><p>If your friends barely understand the idea of D&D, I would definitely recommend 4e. They'll get hooked on the game with combat, and you can slowly get them hooked on the roleplaying. The reality is that sitting around a table and pretending to be an elf is incredibly dorky to most people. Taking the idea of a video game and moving it onto a table is a lot easier to swallow. (For my intentions, any RPG is going to be linked to a videogame. You're dealing with mechanics and rules. Many people are comfortable with those mechanics and rules on the screen. When you move it to a table, you have a videogame without the video. That's a much smaller step than suddenly pretending to be an elf for most of the game in character.)</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4516302, member: 44184"] When it comes to 4th edition: It's a phenomenal game. Contrary to what some seem to think, it's not all about combat. The rules focus on combat, because everything else is roleplay. If you need rules to roleplay, then you need to choose a game that focuses on that. Example: I love Dogs in the Vineyard. The mechanics are based entirely around roleplaying. If I want to fight and kill things, especially en masse, then I don't want to play Dogs. When I want to kill a lot of things with a great rule system, while simultaneously being able to roleplay with NPCs, I play D&D 4e. I don't know much about the adventures, but I will admit that they focus on combat. Adventures almost always have to focus on combat. I don't use adventures. I make everything up, and 4th edition has a lot of great stuff in place to comfortably make things fun and enjoyable. If your friends barely understand the idea of D&D, I would definitely recommend 4e. They'll get hooked on the game with combat, and you can slowly get them hooked on the roleplaying. The reality is that sitting around a table and pretending to be an elf is incredibly dorky to most people. Taking the idea of a video game and moving it onto a table is a lot easier to swallow. (For my intentions, any RPG is going to be linked to a videogame. You're dealing with mechanics and rules. Many people are comfortable with those mechanics and rules on the screen. When you move it to a table, you have a videogame without the video. That's a much smaller step than suddenly pretending to be an elf for most of the game in character.) [/QUOTE]
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