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The Best D&D edition for me.
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<blockquote data-quote="Gothmog" data-source="post: 4516522" data-attributes="member: 317"><p>If you're a new gamer, and never have DMed before, I'd definitely recommend 4th edition over the previous editions. I have played every edition so far, and greatly enjoyed 1st, 2nd, and Basic D&D (3.x D&D left me with a sour impression though). 4th edition is written with new players and DMs in mind, and gives tons of great advice on how to run a good game without being bogged down. 4th also makes it a joy to DM again- it doesn't get caught up in a lot of the rules minutiae that 3.x D&D did. I got really burned out on 3.x D&D because of the high prep time for the DM to make adventures, and there were just too many niggling little rules for my group's tastes. We are more into a fast, more freeform playstyle where we don't want hundreds of little rules to limit our playstyle.</p><p></p><p>Also, if you like feats, skills, rituals, etc- then 4th edition is again pretty much perfect for you. You have the ability to customize characters greatly with lots of neat powers and abilities at any level without elaborate prereq trees, and with a level of confidence that your player's choices won't result in an overpowered or sucky character (which could happen with 3.x D&D- in my experience it almost seemed like the 3.x system had some built in character design traps and uber-powergaming combos in it).</p><p></p><p>If it sounds like I'm a 4th edition fanboy, then I probably am. 4E brought me back to D&D, and its truly a joy to run and play (and I tend to run roleplay heavy, story oriented simulaitonist games- so don't believe the people who say you can't roleplay with 4E, you definitely can. The inability to roleplay with 4e is a limitation of the players and DM, not the system).</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4516522, member: 317"] If you're a new gamer, and never have DMed before, I'd definitely recommend 4th edition over the previous editions. I have played every edition so far, and greatly enjoyed 1st, 2nd, and Basic D&D (3.x D&D left me with a sour impression though). 4th edition is written with new players and DMs in mind, and gives tons of great advice on how to run a good game without being bogged down. 4th also makes it a joy to DM again- it doesn't get caught up in a lot of the rules minutiae that 3.x D&D did. I got really burned out on 3.x D&D because of the high prep time for the DM to make adventures, and there were just too many niggling little rules for my group's tastes. We are more into a fast, more freeform playstyle where we don't want hundreds of little rules to limit our playstyle. Also, if you like feats, skills, rituals, etc- then 4th edition is again pretty much perfect for you. You have the ability to customize characters greatly with lots of neat powers and abilities at any level without elaborate prereq trees, and with a level of confidence that your player's choices won't result in an overpowered or sucky character (which could happen with 3.x D&D- in my experience it almost seemed like the 3.x system had some built in character design traps and uber-powergaming combos in it). If it sounds like I'm a 4th edition fanboy, then I probably am. 4E brought me back to D&D, and its truly a joy to run and play (and I tend to run roleplay heavy, story oriented simulaitonist games- so don't believe the people who say you can't roleplay with 4E, you definitely can. The inability to roleplay with 4e is a limitation of the players and DM, not the system). [/QUOTE]
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