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The Best D&D edition for me.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4517529" data-attributes="member: 710"><p>3e and 3.5 are mostly different in the fine print - this can make a difference for classes, but not really for modules. You could try a conversion, but it's probably easier if you don't, and won't harm the game.</p><p></p><p>I think most D&D modules are pretty combat heavy, but I know mostly Paizo/Dungeon and WotC adventures. But that doesn't mean there isn't a lot to explore and a lot of NPCs to interact with. I think it's often a question on how much time you invest in this. Still, expect a lot of combats in each adventure - most of the XP gained in any module will come from combat encounters, I think. </p><p></p><p>The Dungeon adventure paths <em>Shackled City</em>(also available as hardcover), <em>Age of Worms</em> and <em>Savage Tides</em> are generally seen as of high quality (but even they are not without faults, but considering the cover levels 1-20, some flaws are to be expected). I also enjoyed Malhavoc Press <em>Banewarren</em> as a player.</p><p>The Pathfinder adventure Path from Paizo are also widely regarded as well done (no suprise, they also created the aforementioned adventure path).</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Note that the DMs in my group are converting adventure paths like <em>Savage Tides</em>, <em>Rise of the Runelords</em> and <em>Curse of the Crimson Throne</em> to D&D 4E because we got a little tired of 3E (and they find this easier then DMing the adventure as is with 3.5 rules).</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4517529, member: 710"] 3e and 3.5 are mostly different in the fine print - this can make a difference for classes, but not really for modules. You could try a conversion, but it's probably easier if you don't, and won't harm the game. I think most D&D modules are pretty combat heavy, but I know mostly Paizo/Dungeon and WotC adventures. But that doesn't mean there isn't a lot to explore and a lot of NPCs to interact with. I think it's often a question on how much time you invest in this. Still, expect a lot of combats in each adventure - most of the XP gained in any module will come from combat encounters, I think. The Dungeon adventure paths [I]Shackled City[/I](also available as hardcover), [I]Age of Worms[/I] and [I]Savage Tides[/I] are generally seen as of high quality (but even they are not without faults, but considering the cover levels 1-20, some flaws are to be expected). I also enjoyed Malhavoc Press [I]Banewarren[/I] as a player. The Pathfinder adventure Path from Paizo are also widely regarded as well done (no suprise, they also created the aforementioned adventure path). [size=1] Note that the DMs in my group are converting adventure paths like [I]Savage Tides[/I], [I]Rise of the Runelords[/I] and [I]Curse of the Crimson Throne[/I] to D&D 4E because we got a little tired of 3E (and they find this easier then DMing the adventure as is with 3.5 rules). [/size] [/QUOTE]
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