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The Best D&D edition for me.
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<blockquote data-quote="grodog" data-source="post: 4517948" data-attributes="member: 1613"><p>This is perfectly reasonable: why settle for less than the real thing? The rules in many of the retro-clones, however, may be easier to understand than those in the core rules (for some folks---I never had problems with the rules themselves BITD, and I'm sure they were pretty easy to understand for many others of the millions of AD&D players who made TSR into the giant that it was). I think this applies most to OSRIC and to Swords & Wizardry, since they're clones of the earliest/least-well-organized-and-explained editions. </p><p></p><p></p><p></p><p>RC will take you up to 36th level, I think. OD&D supports play up to any level, just like AD&D. Classic---assuming you mean the old Basic/Experts sets---will take up up to 36th level if you use the Mentzer editions, otherwise Basic supports levels 1-3 and Expert levels 4-14 via the Holmes/Moldvay Basic sets and the Cook Expert set.</p><p></p><p>The modules for OD&D and AD&D are the old classics, so in general, yes, they're better than later modules. The pre-1980 modules are B1-2, C1-2 (in tourney form), D1-3, G1-3, S1-2, S4 (in tourney form). S3, EX1-2, WG5-6 were all also created during the earliest days of D&D, and then retooled/expanded for publication. If you're not familiar with the module codes, the Acaeum's list @ <a href="http://www.acaeum.com/ddindexes/modcode.html" target="_blank">Mod Code Index</a> is a great reference, along with the Acaeum modules by levels charts @ <a href="http://www.acaeum.com/library/addmodchart.html" target="_blank">AD&D Mod Chrt</a> and <a href="http://www.acaeum.com/library/ddmodchart.html" target="_blank">D&D Mod Chrt</a> and Adrian's TSR Archive (which provides back-cover blurb text, so it's handy to get a better sense of what the modules are about) @ <a href="http://home.flash.net/~brenfrow/" target="_blank">TSR Archive</a></p></blockquote><p></p>
[QUOTE="grodog, post: 4517948, member: 1613"] This is perfectly reasonable: why settle for less than the real thing? The rules in many of the retro-clones, however, may be easier to understand than those in the core rules (for some folks---I never had problems with the rules themselves BITD, and I'm sure they were pretty easy to understand for many others of the millions of AD&D players who made TSR into the giant that it was). I think this applies most to OSRIC and to Swords & Wizardry, since they're clones of the earliest/least-well-organized-and-explained editions. RC will take you up to 36th level, I think. OD&D supports play up to any level, just like AD&D. Classic---assuming you mean the old Basic/Experts sets---will take up up to 36th level if you use the Mentzer editions, otherwise Basic supports levels 1-3 and Expert levels 4-14 via the Holmes/Moldvay Basic sets and the Cook Expert set. The modules for OD&D and AD&D are the old classics, so in general, yes, they're better than later modules. The pre-1980 modules are B1-2, C1-2 (in tourney form), D1-3, G1-3, S1-2, S4 (in tourney form). S3, EX1-2, WG5-6 were all also created during the earliest days of D&D, and then retooled/expanded for publication. If you're not familiar with the module codes, the Acaeum's list @ [url=http://www.acaeum.com/ddindexes/modcode.html]Mod Code Index[/url] is a great reference, along with the Acaeum modules by levels charts @ [url=http://www.acaeum.com/library/addmodchart.html]AD&D Mod Chrt[/url] and [url=http://www.acaeum.com/library/ddmodchart.html]D&D Mod Chrt[/url] and Adrian's TSR Archive (which provides back-cover blurb text, so it's handy to get a better sense of what the modules are about) @ [url=http://home.flash.net/~brenfrow/]TSR Archive[/url] [/QUOTE]
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