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The Best D&D edition for me.
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<blockquote data-quote="S'mon" data-source="post: 4519039" data-attributes="member: 463"><p>Congratulations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> To my mind Moldvay Basic D&D is <strong>the best RPG ever written </strong>- Mentzer Basic is a bit more accessible for brand new players, but Moldvay is better for referencing in-play. And I say this as someone who only discovered it a few years ago, this isn't nostalgia talking.</p><p></p><p>d20 Ability checks are an optional rule in Moldvay; there are d6 checks for some stuff (breaking down doors, hearing noise, finding secret doors), the general approach for most stuff is that as GM you look at the stat and go from there - NPCs will be friendly to the CHA 16 guy, the STR 16 guy can lift the big boulder, etc.</p><p></p><p>B2 is good and very flexible how you approach it - roleplay and intrigue at the Keep, sneaking and hacking in the Caves of Chaos. It benefits from fleshing out with your own ideas, eg the NPCs are not named; the Church of Evil Chaos and the Lawful Realm of Man are undefined.</p><p></p><p>3 players + GM is fine; you might want to have an NPC adventurer with the PCs and allow them to hire mercenaries. Also, you might want to do 1 of these 2:</p><p></p><p>1. Allow multiple PCs per player. I don't really recommend this for new players.</p><p></p><p>2. Make the PCs a bit tougher, here are my house rules:</p><p>a) Roll attributes on best 3 of 4 six sided dice, and let player swap any 2 around.</p><p>b) Give out bonus hit points at 1st level - I use Fighters & Dwarves +10, Clerics, Thieves, Elves and Halflings +8, Magic-Users +6.</p><p>c) Instead of death at 0 hp, allow PCs to be unconscious at 0, dead at -10 hp. Unconscious PCs have to be taken back to town and allowed to heal up normally before they can fight & adventure again. </p><p></p><p>BTW Labyrinth Lord can be used as an expansion to Moldvay Basic to take it to 20th+ level, but you'll probably want to get the Marsh/Cook Expert D&D set, which covers 4th-14th level and then maybe use LL for 15th+ if you go that high.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4519039, member: 463"] Congratulations! :D To my mind Moldvay Basic D&D is [B]the best RPG ever written [/B]- Mentzer Basic is a bit more accessible for brand new players, but Moldvay is better for referencing in-play. And I say this as someone who only discovered it a few years ago, this isn't nostalgia talking. d20 Ability checks are an optional rule in Moldvay; there are d6 checks for some stuff (breaking down doors, hearing noise, finding secret doors), the general approach for most stuff is that as GM you look at the stat and go from there - NPCs will be friendly to the CHA 16 guy, the STR 16 guy can lift the big boulder, etc. B2 is good and very flexible how you approach it - roleplay and intrigue at the Keep, sneaking and hacking in the Caves of Chaos. It benefits from fleshing out with your own ideas, eg the NPCs are not named; the Church of Evil Chaos and the Lawful Realm of Man are undefined. 3 players + GM is fine; you might want to have an NPC adventurer with the PCs and allow them to hire mercenaries. Also, you might want to do 1 of these 2: 1. Allow multiple PCs per player. I don't really recommend this for new players. 2. Make the PCs a bit tougher, here are my house rules: a) Roll attributes on best 3 of 4 six sided dice, and let player swap any 2 around. b) Give out bonus hit points at 1st level - I use Fighters & Dwarves +10, Clerics, Thieves, Elves and Halflings +8, Magic-Users +6. c) Instead of death at 0 hp, allow PCs to be unconscious at 0, dead at -10 hp. Unconscious PCs have to be taken back to town and allowed to heal up normally before they can fight & adventure again. BTW Labyrinth Lord can be used as an expansion to Moldvay Basic to take it to 20th+ level, but you'll probably want to get the Marsh/Cook Expert D&D set, which covers 4th-14th level and then maybe use LL for 15th+ if you go that high. [/QUOTE]
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