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General Tabletop Discussion
*Dungeons & Dragons
The Best DM Advice Was Writren in 1981.
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<blockquote data-quote="Sacrosanct" data-source="post: 8495377" data-attributes="member: 15700"><p>That rule appeared before 1981, in the DMG in 1979 on page 110. The DMG also stated things like ignoring wandering monsters if it took away from the expected game expectations of the players.</p><p></p><p>The original DMG is riddled with advice about how you don't have to follow dice results if it ruins fun, or how you can ignore rules if it takes away from the fun experience, give the players the benefit of the doubt if they are trying their best (even preventing PC death!) and how trying to capture realism in D&D is a fool's errand. It repeats a common theme: use the rules when possible, but never forget the game is supposed to be about having fun.</p><p></p><p>And yet, so many self proclaimed grognards seem to keep forgetting those parts.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8495377, member: 15700"] That rule appeared before 1981, in the DMG in 1979 on page 110. The DMG also stated things like ignoring wandering monsters if it took away from the expected game expectations of the players. The original DMG is riddled with advice about how you don't have to follow dice results if it ruins fun, or how you can ignore rules if it takes away from the fun experience, give the players the benefit of the doubt if they are trying their best (even preventing PC death!) and how trying to capture realism in D&D is a fool's errand. It repeats a common theme: use the rules when possible, but never forget the game is supposed to be about having fun. And yet, so many self proclaimed grognards seem to keep forgetting those parts. [/QUOTE]
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The Best DM Advice Was Writren in 1981.
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