Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Best DM Advice Was Writren in 1981.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8495428" data-attributes="member: 6987520"><p>While having fun and enjoying the adventure is the first priority, as a DM I let the random encounter rolls fall where they may for the most part, only re-rolling if the encounter literally makes no sense.</p><p></p><p>One particular first random encounter for a multi-year AD&D 1E/2E game was an "very old" green dragon (I forget the actual age). The party, all 1st level, fled like most of the city, acting just to try to save people who otherwise would have been collateral damage. What was meant to be a random encounter became the entire first session, very much like Smaug attacking Laketown. However, the party had no part defeating the dragon--it was the clear victor--they were just about saving as many people as they could, along with themselves LOL.</p><p></p><p>Nearly 4 years later IRL, two of the surviving party members led the rest of their current group on an adventure to ultimately defeat the dragon!</p><p></p><p>So, what was an unplanned random encounter eventually turned into climax of one of the final adventures for this group of heroes.</p><p></p><p>I would add that the text on giving PCs clues for upcoming encounters using other senses, etc. is a great piece of advice for most DMs. This is often overlooked and I tell DMs when can it is one of the best tools IME for creating a more immersive game world. Plus since I do allow random encounters well beyond the power-level of the PCs, it helps them survive in such cases--unless they <em>are</em> foolhardy, in which case I'll TPK them without a second thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8495428, member: 6987520"] While having fun and enjoying the adventure is the first priority, as a DM I let the random encounter rolls fall where they may for the most part, only re-rolling if the encounter literally makes no sense. One particular first random encounter for a multi-year AD&D 1E/2E game was an "very old" green dragon (I forget the actual age). The party, all 1st level, fled like most of the city, acting just to try to save people who otherwise would have been collateral damage. What was meant to be a random encounter became the entire first session, very much like Smaug attacking Laketown. However, the party had no part defeating the dragon--it was the clear victor--they were just about saving as many people as they could, along with themselves LOL. Nearly 4 years later IRL, two of the surviving party members led the rest of their current group on an adventure to ultimately defeat the dragon! So, what was an unplanned random encounter eventually turned into climax of one of the final adventures for this group of heroes. I would add that the text on giving PCs clues for upcoming encounters using other senses, etc. is a great piece of advice for most DMs. This is often overlooked and I tell DMs when can it is one of the best tools IME for creating a more immersive game world. Plus since I do allow random encounters well beyond the power-level of the PCs, it helps them survive in such cases--unless they [I]are[/I] foolhardy, in which case I'll TPK them without a second thought. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Best DM Advice Was Writren in 1981.
Top