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General Tabletop Discussion
*Dungeons & Dragons
The Best DM Advice Was Writren in 1981.
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<blockquote data-quote="AtomicPope" data-source="post: 8495639" data-attributes="member: 64790"><p>Over the years I've relied more on events or exposition to warn the PCs what could happen. D&D is a game of dice and numbers. Telling the players what they see is not enough, you have to show them. Rolling damage in front of the players is important. For the T-Rex scenario I would have the T-Rex attack an animal like an apex predator would and roll the damage dice in front of them. The moment they see those d12s rolling across the battle mat with a ridiculous attack bonus behind it they would think twice.</p><p></p><p>Exposition doesn't always work, and it failed in my most recent session. The PCs were freeing children from the Red Hand of Shargaas. One of the guard dogs was Magebred, able to speak and wasn't happy living with a cult of cannibals. He warned them about the Red Hand, all of his terrible powers, and what he would do. Well, the dice were in my favor because they said, "that didn't sound so bad" right before I dropped two nat 20's in a row and cut down half of the party under the cover of magical darkness. They were told the Red Hand would trade with them, as he had something he didn't want and didn't know how to get rid of it. At least they remembered that part because it was really close to a TPK and it saved them.</p><p></p><p>As an aside, The Red Hand of Shargaas is underconned in 5e. For a CR 3 they can easily take on an entire CR4 party, which is what happened with a little help from two Orc meat shields.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8495639, member: 64790"] Over the years I've relied more on events or exposition to warn the PCs what could happen. D&D is a game of dice and numbers. Telling the players what they see is not enough, you have to show them. Rolling damage in front of the players is important. For the T-Rex scenario I would have the T-Rex attack an animal like an apex predator would and roll the damage dice in front of them. The moment they see those d12s rolling across the battle mat with a ridiculous attack bonus behind it they would think twice. Exposition doesn't always work, and it failed in my most recent session. The PCs were freeing children from the Red Hand of Shargaas. One of the guard dogs was Magebred, able to speak and wasn't happy living with a cult of cannibals. He warned them about the Red Hand, all of his terrible powers, and what he would do. Well, the dice were in my favor because they said, "that didn't sound so bad" right before I dropped two nat 20's in a row and cut down half of the party under the cover of magical darkness. They were told the Red Hand would trade with them, as he had something he didn't want and didn't know how to get rid of it. At least they remembered that part because it was really close to a TPK and it saved them. As an aside, The Red Hand of Shargaas is underconned in 5e. For a CR 3 they can easily take on an entire CR4 party, which is what happened with a little help from two Orc meat shields. [/QUOTE]
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