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The Best Game for A Long Campaign
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<blockquote data-quote="HorusZA" data-source="post: 9092677" data-attributes="member: 83599"><p><em><strong>Pendragon </strong></em>has already been mentioned and I'd totally endorse that. </p><p></p><p>I'd add <em><strong>Ars Magica</strong></em> to the list. A long campaign can take the Mages and their covenant through all of the seasons from the bright and energetic Spring, the mature Summer, the height of power and prestige in Autumn and finally their decline into stasis and Winter... only (perhaps) to be reborn from the glowing embers. This can cover literally decades of game time and see the characters get embroiled not only in the politics of the Order of Hermes but also of the mundane world. </p><p>The game mechanics are absolutely built for this kind of generational long-term play: Wizards fall into Twilight as their minds get warped by exposure to magic, Apprentices get trained, the Covenant (the place where the player wizards live to pursue their craft) can be upgraded, changed, expanded and sometimes explode and there are detailed rules for how aging affects characters (the value of longevity potions cannot be underestimated and get a detailed treatment).</p></blockquote><p></p>
[QUOTE="HorusZA, post: 9092677, member: 83599"] [I][B]Pendragon [/B][/I]has already been mentioned and I'd totally endorse that. I'd add [I][B]Ars Magica[/B][/I] to the list. A long campaign can take the Mages and their covenant through all of the seasons from the bright and energetic Spring, the mature Summer, the height of power and prestige in Autumn and finally their decline into stasis and Winter... only (perhaps) to be reborn from the glowing embers. This can cover literally decades of game time and see the characters get embroiled not only in the politics of the Order of Hermes but also of the mundane world. The game mechanics are absolutely built for this kind of generational long-term play: Wizards fall into Twilight as their minds get warped by exposure to magic, Apprentices get trained, the Covenant (the place where the player wizards live to pursue their craft) can be upgraded, changed, expanded and sometimes explode and there are detailed rules for how aging affects characters (the value of longevity potions cannot be underestimated and get a detailed treatment). [/QUOTE]
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