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The best game in the world means nothing without players...
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<blockquote data-quote="Atom Again" data-source="post: 1761102" data-attributes="member: 16489"><p>I've had the exact same problem, and you know a solution that I've found? One-shots. I think part of the problem is that we have this idea that we aren't really RPGing unless we have these long, unified campaigns that last for months or even years. But as you've pointed out, getting a group of adults together that consistently is difficult. When you're a university student with no life and tons of free time, gaming is easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But when you have a wife and child and a full-time job, it's much tougher to commit to a weekly meeting time.</p><p></p><p>That's why I've fallen in love with one-shots. I make up characters, and give the players their choice. We set aside 6 or 7 hours and play the entire adventure in that time. The players only need to agree to show up that ONE game!</p><p></p><p>For example, I recently ran a Call of Cthulhu (d20 Modern) one-shot set in this haunted manor. The PCs woke up in the manor with no idea of who they were or how they got there. I slowly revealed their abilities and skills to them as the game progressed, along with flashbacks, etc. The goal was simply to escape the manor alive. By the end of the evening, they did just that...and it was game over. </p><p></p><p>One evening of fun, gaming, and no long-term committment.</p><p></p><p>I know this isn't the whole solution--we love campaigns, dammit!--but it certainly helps. Gaming doesn't have to be long-term campaign or nothing; one-shots fill a VERY nice gap.</p></blockquote><p></p>
[QUOTE="Atom Again, post: 1761102, member: 16489"] I've had the exact same problem, and you know a solution that I've found? One-shots. I think part of the problem is that we have this idea that we aren't really RPGing unless we have these long, unified campaigns that last for months or even years. But as you've pointed out, getting a group of adults together that consistently is difficult. When you're a university student with no life and tons of free time, gaming is easy. :) But when you have a wife and child and a full-time job, it's much tougher to commit to a weekly meeting time. That's why I've fallen in love with one-shots. I make up characters, and give the players their choice. We set aside 6 or 7 hours and play the entire adventure in that time. The players only need to agree to show up that ONE game! For example, I recently ran a Call of Cthulhu (d20 Modern) one-shot set in this haunted manor. The PCs woke up in the manor with no idea of who they were or how they got there. I slowly revealed their abilities and skills to them as the game progressed, along with flashbacks, etc. The goal was simply to escape the manor alive. By the end of the evening, they did just that...and it was game over. One evening of fun, gaming, and no long-term committment. I know this isn't the whole solution--we love campaigns, dammit!--but it certainly helps. Gaming doesn't have to be long-term campaign or nothing; one-shots fill a VERY nice gap. [/QUOTE]
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