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The Best Game of All Time...
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<blockquote data-quote="SolitonMan" data-source="post: 4927272" data-attributes="member: 22433"><p>As long as we limit RPGs to PnP there will always be tradeoffs between easy rules and realism. So I vote for a holodeck - a completely virtual environment in which you actually interact with your surroundings, and which can create any sort of desired adventure on the fly.</p><p></p><p>It may seem far from realistic at the moment, but the OP did ask for the best game of all time, and the future is part of time. As well, if anyone hasn't already seen previews, Microsoft's work on Project Natal is a step in the right direction - a controllerless interface that captures live body movements and translates them into game actions. We're really not too far off from tech that, while not actually identical to a holodeck, would effectively perform similarly. </p><p></p><p>The advantage to such a system would be that all the details of the rules would be abstracted into the environment, and so there'd be no hardship from rules bloat or data tracking. All of the game would be about the action. If it was developed correctly, there'd be no need for a DM. That would be my best game of all time.</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 4927272, member: 22433"] As long as we limit RPGs to PnP there will always be tradeoffs between easy rules and realism. So I vote for a holodeck - a completely virtual environment in which you actually interact with your surroundings, and which can create any sort of desired adventure on the fly. It may seem far from realistic at the moment, but the OP did ask for the best game of all time, and the future is part of time. As well, if anyone hasn't already seen previews, Microsoft's work on Project Natal is a step in the right direction - a controllerless interface that captures live body movements and translates them into game actions. We're really not too far off from tech that, while not actually identical to a holodeck, would effectively perform similarly. The advantage to such a system would be that all the details of the rules would be abstracted into the environment, and so there'd be no hardship from rules bloat or data tracking. All of the game would be about the action. If it was developed correctly, there'd be no need for a DM. That would be my best game of all time. [/QUOTE]
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