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<blockquote data-quote="maddman75" data-source="post: 4927305" data-attributes="member: 2673"><p>I pretty much agree with everything you said about Dread. Especially that last bit.</p><p></p><p>I ran a game recently that I dubbed 'Dread at a Funeral'. Got the idea from a friend. The story involves a small-time crook that had found a magic amulet that gave him incredibly good luck but drove him insane. He had a string of successful robberies, but at the last one essentially committed suicide by cop. He wasn't really a well-loved guy, but several people showed up at his funeral.</p><p></p><p>- His wife wanted the amulet as she was convinced it was worth a fortune.</p><p>- His mistress wanted it because he promised it to her.</p><p>- His shyster lawyer wants it because he thinks it would help him win impossible cases.</p><p>- The pawn shop owner that sold it to him wants it back.</p><p>- His partner in crime wants it to continue the crime spree.</p><p>- An old professor from Miskatonic U wants the amulet to keep it safe.</p><p>- A rebellious mystic wants the power of the amulet.</p><p>- The cop who was at the scene of his death is convinced it gave him mystic powers.</p><p>- The funeral director is there, but doesn't have a clue as to what is going on.</p><p></p><p>The amulet has been hidden from everyone, and most believe that it is among his personal effects at the funeral home, or at least there will be clues to its location or someone there will have it. The funeral home is a cheap place in the basement of a city block, and halfway through the service an earthquake collapses the stairs, sealing everyone inside. The whole thing is set up to provoke PVP action. And boy did it work!</p><p></p><p>As soon as it started, several players wanted to sneak off to look around with no one watching, which required a pull. Of course someone else wanted to keep an eye on them, so they pulled. Before long two of them concluded that the girlfriend must have it so they tried to knock her out, other characters got involved - by the time it was over, there were half a dozen dead bodies surrounding the coffin. It was glorious <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 4927305, member: 2673"] I pretty much agree with everything you said about Dread. Especially that last bit. I ran a game recently that I dubbed 'Dread at a Funeral'. Got the idea from a friend. The story involves a small-time crook that had found a magic amulet that gave him incredibly good luck but drove him insane. He had a string of successful robberies, but at the last one essentially committed suicide by cop. He wasn't really a well-loved guy, but several people showed up at his funeral. - His wife wanted the amulet as she was convinced it was worth a fortune. - His mistress wanted it because he promised it to her. - His shyster lawyer wants it because he thinks it would help him win impossible cases. - The pawn shop owner that sold it to him wants it back. - His partner in crime wants it to continue the crime spree. - An old professor from Miskatonic U wants the amulet to keep it safe. - A rebellious mystic wants the power of the amulet. - The cop who was at the scene of his death is convinced it gave him mystic powers. - The funeral director is there, but doesn't have a clue as to what is going on. The amulet has been hidden from everyone, and most believe that it is among his personal effects at the funeral home, or at least there will be clues to its location or someone there will have it. The funeral home is a cheap place in the basement of a city block, and halfway through the service an earthquake collapses the stairs, sealing everyone inside. The whole thing is set up to provoke PVP action. And boy did it work! As soon as it started, several players wanted to sneak off to look around with no one watching, which required a pull. Of course someone else wanted to keep an eye on them, so they pulled. Before long two of them concluded that the girlfriend must have it so they tried to knock her out, other characters got involved - by the time it was over, there were half a dozen dead bodies surrounding the coffin. It was glorious :D [/QUOTE]
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