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General Tabletop Discussion
*TTRPGs General
The Best Magic (and stuff) System of them All!
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<blockquote data-quote="Roland Delacroix" data-source="post: 383912" data-attributes="member: 1753"><p>Gotta be d10 Legend of the Five Rings. You learn a base spell then can do basically whatever you want to it, with specific target Number increments. Stuff not listed, the GM makes up on the fly, but the rules cover a good number of options. TN's go down as you grow familiar with the spell and develop it.</p><p></p><p>The coolest thing is it's all about manipulating the elements. A master of Fire might not even know ANY spells, he could just, say, call the heat from the air to form a blade of fire. Doing so as a trained spell will have a lower TN though. </p><p></p><p>Great, flexible system.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 383912, member: 1753"] Gotta be d10 Legend of the Five Rings. You learn a base spell then can do basically whatever you want to it, with specific target Number increments. Stuff not listed, the GM makes up on the fly, but the rules cover a good number of options. TN's go down as you grow familiar with the spell and develop it. The coolest thing is it's all about manipulating the elements. A master of Fire might not even know ANY spells, he could just, say, call the heat from the air to form a blade of fire. Doing so as a trained spell will have a lower TN though. Great, flexible system. [/QUOTE]
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