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<blockquote data-quote="S'mon" data-source="post: 2047362" data-attributes="member: 463"><p>Lost City of Barakus could be set easily in a cold northern land, but it has a big forest in the area so unless you just used the dungeon it's not suitable for truly arctic terrain. I'd say it would work pretty well in a medieval-Norwegian type setting (with Endhome a Hanseatic-league type trading city), most Necromancer stuff has a rather northerly-European flavour anyway.</p><p></p><p>I'm gearing up to start running LCoB today. It looks very good to me; it needed some work to create eg a small village near the dungeon (for some reason there are no villages on the map, just a huge city & surrounding wilderness, hmm!), it looks very modular & easy to add stuff too, which I like doing.</p><p></p><p>Re XP - I'm not planning to reduce XP awarded, unless you expect your PCs to clear out every room in Barakus & dungeon on the map by 5th level I don't see the need. The scenario is full of encounters EL 6-9, I can't see any problem with challenging 7th level PCs and there are a couple (avoidable) ones around EL12+, I think it wouldn't take too much work to keep the setting playable up to 9th level; at 9th PCs get Raise Dead, Teleport & such and would prob be overpowered for the module.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2047362, member: 463"] Lost City of Barakus could be set easily in a cold northern land, but it has a big forest in the area so unless you just used the dungeon it's not suitable for truly arctic terrain. I'd say it would work pretty well in a medieval-Norwegian type setting (with Endhome a Hanseatic-league type trading city), most Necromancer stuff has a rather northerly-European flavour anyway. I'm gearing up to start running LCoB today. It looks very good to me; it needed some work to create eg a small village near the dungeon (for some reason there are no villages on the map, just a huge city & surrounding wilderness, hmm!), it looks very modular & easy to add stuff too, which I like doing. Re XP - I'm not planning to reduce XP awarded, unless you expect your PCs to clear out every room in Barakus & dungeon on the map by 5th level I don't see the need. The scenario is full of encounters EL 6-9, I can't see any problem with challenging 7th level PCs and there are a couple (avoidable) ones around EL12+, I think it wouldn't take too much work to keep the setting playable up to 9th level; at 9th PCs get Raise Dead, Teleport & such and would prob be overpowered for the module. [/QUOTE]
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