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The Best Movie About RPGs in 2018 (So Far)
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<blockquote data-quote="Celebrim" data-source="post: 7732486" data-attributes="member: 4937"><p>Except, I would argue that Peter Jackson does not know what he did in LotR, and is objectively a terrible director that stumbled into a one huge success that ultimately depended little on what he did. Outside of LotR, what would you cite that shows he's a good director? And as a writer, almost all his memorable scenes are verbatim lifts from other peoples works.</p><p></p><p>The LotR was a tremendous success in large part despite PJ rather than because of him. The elements of that success were:</p><p></p><p>1) He leveraged an existing robust creative community to provide art direction, costuming, and music that had been inspired by the book and had attempted to faithfully produce the elements of the book in different media. So much of the movie looks exactly like a Howe, Lee, or Naismith painting, which in turn looks like the words of a book brought to life. </p><p>2) By his own admission, he was influenced by Christopher Lee to reshoot many scenes more faithfully to the book, abandoning some of his earlier plans for large departures from the story.</p><p>3) The best beloved scenes, the ones that people rewatch over and over, are verbatim lifts of the Lord of the Rings story.</p><p>4) His mistakes as a director tend to be glossed over by fans of the movie, which you can do because you have 9 hours of movie so there is a lot in it that is good. Even though there is like 3 hours of dross in that, poorly filmed awkward and repetitive scenes, the stuff that is faithful to the story in part or in whole makes up for that.</p><p></p><p> [MENTION=27252]TrippyHippy[/MENTION] hits the nail on the head when he says that any movie has to be based on a good script and a good story. So much of what Hollywood does now is based solely on an idea for a movie, and then a demand to make a script for it. Almost every movie created that way is going to fail as a story, even if sometimes it is profitable. Any D&D movie that is initiated off of, "Gee, this intellectual property looks marketable." is going to fail. The only way for a D&D movie to succeed is if there is a script out there that is so good, anyone reading it says, "We have to make this into a movie."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7732486, member: 4937"] Except, I would argue that Peter Jackson does not know what he did in LotR, and is objectively a terrible director that stumbled into a one huge success that ultimately depended little on what he did. Outside of LotR, what would you cite that shows he's a good director? And as a writer, almost all his memorable scenes are verbatim lifts from other peoples works. The LotR was a tremendous success in large part despite PJ rather than because of him. The elements of that success were: 1) He leveraged an existing robust creative community to provide art direction, costuming, and music that had been inspired by the book and had attempted to faithfully produce the elements of the book in different media. So much of the movie looks exactly like a Howe, Lee, or Naismith painting, which in turn looks like the words of a book brought to life. 2) By his own admission, he was influenced by Christopher Lee to reshoot many scenes more faithfully to the book, abandoning some of his earlier plans for large departures from the story. 3) The best beloved scenes, the ones that people rewatch over and over, are verbatim lifts of the Lord of the Rings story. 4) His mistakes as a director tend to be glossed over by fans of the movie, which you can do because you have 9 hours of movie so there is a lot in it that is good. Even though there is like 3 hours of dross in that, poorly filmed awkward and repetitive scenes, the stuff that is faithful to the story in part or in whole makes up for that. [MENTION=27252]TrippyHippy[/MENTION] hits the nail on the head when he says that any movie has to be based on a good script and a good story. So much of what Hollywood does now is based solely on an idea for a movie, and then a demand to make a script for it. Almost every movie created that way is going to fail as a story, even if sometimes it is profitable. Any D&D movie that is initiated off of, "Gee, this intellectual property looks marketable." is going to fail. The only way for a D&D movie to succeed is if there is a script out there that is so good, anyone reading it says, "We have to make this into a movie." [/QUOTE]
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