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The best of feats, the worst of feats...
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<blockquote data-quote="NorthSaber" data-source="post: 4348961" data-attributes="member: 69975"><p>There are many I like, and of course your race and class are big factors... That said:</p><p> </p><p><strong><u>Heroic tier:</u></strong></p><p><strong><u>The good:</u></strong></p><p>- <strong>Armor Proficiency</strong> feats (+1 AC with a feat is a pretty good deal for most classes - if you can swing the ability requirements)</p><p>- <strong>Blade Opportunist</strong> (combined with Polearm Gamble and a Glaive, yummy)</p><p>- <strong>Dwarven Weapon Training</strong> and <strong>Eladrin Soldier</strong> (retrain to Weapon Focus during paragon levels)</p><p>- <strong>Improved Initiative</strong> and <strong>Quick Draw</strong></p><p>- <strong>Lost in the Crowd</strong> (this feat alone makes me want to play a halfling)</p><p>- All the "<strong>initiate" multiclass feats</strong> (extra skill AND an extra power, yes please!)</p><p>- <strong>Toughness</strong> (your increased hit points also increase your healing surge value!)</p><p> </p><p><u><strong>The bad</strong>:</u></p><p>- <strong>Agile Hunter</strong> / <strong>Precise Hunter</strong> (way too situational)</p><p>- Pretty much all <strong>Channel Divinity feats</strong> (the original abilities of both cleric and paladin are already pretty good)</p><p>- <strong>Distracting Shield</strong> (the only high Wis fighters are the ones with polearms, who can't use shields - huh?)</p><p>- <strong>Group Insight</strong> (aren't half-elves bad enough already?)</p><p>- <strong>Sure Climber</strong> (one of those thematic but generally useless feats)</p><p> </p><p><strong><u>The interesting</u></strong>:</p><p>- I think <strong>Powerful Charge</strong> has potential. Charging gives you a lot of extra movement and +1 to the attack roll, and Powerful Charge gives +2 to the attack. Even a basic melee attack becomes quite scary!</p><p> </p><p><strong><u>Paragon tier:</u></strong></p><p><strong><u>The good:</u></strong></p><p>- <strong>Armor Specialization</strong> (or, even better, <strong>Shield Specialization</strong>)</p><p>- <strong>Danger Sense</strong></p><p>- <strong>Dwarven Durability</strong></p><p>- <strong>Hammer Rhythm</strong></p><p>- <strong>Heavy Blade Opportunity</strong></p><p>- <strong>Scimitar Dance</strong></p><p>- <strong>Spell Focus </strong>(you really, really want this if you're a wizard)</p><p> </p><p><strong><u>The bad:</u></strong></p><p>Actually I don't think there are any really bad feats here, but some of them are perhaps too situationally beneficial, like <strong>Running Shot</strong> or <strong>Sweeping Flail</strong>. It's obvious that the feats have been designed to specifically cater to certain types of characters, so most are useless to most, but precious to the few.</p><p> </p><p><strong><u>The interesting:</u></strong></p><p>- <strong>Back to the Wall</strong> supports strategic gameplay and gets a thumbs-up from me. The bonuses might be situational and minor, but my longspear-fighter will surely try to get those bonuses whenever she can!</p><p>- <strong>Combat Anticipation</strong> - somewhat situational bonuses, but I hate all those AoE-effects and ranged curses (when on the receiving end <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), so I think this will be a sweet investment.</p><p>- <strong>Polearm Gamble</strong> seems pretty good, but it might only be worth it vs. minions who are certain to fall to the lowly OA - good combo with Heavy Blade Opportunity though!</p><p>- <strong>Second Implement</strong>: I think this is pretty sweet, but depends on whether you have been able to invest in the other "implement stats" at all... </p><p> </p><p><strong><u>Epic tier:</u></strong></p><p><strong><u>The good:</u></strong></p><p>Pretty much all of the epic feats are great, but again only applicable to those who have the specific weapon etc. Of particular value are IMO <strong>Spell Accuracy</strong> and <strong>Irresistible Flame</strong>, which are really good if they're applicable to the character and his abilities.</p><p> </p><p><strong><u>The bad:</u></strong></p><p>I don't think there are any bad epic feats - all of the feats are pretty awesome for those who can use them. </p><p> </p><p><strong><u>The interesting:</u></strong></p><p>I think <strong>Epic Resurgence</strong> and <strong>Triumphant Attack </strong>are really cool because they make some of the most exciting moments of the game - rolling the 20 (or 19) - even more exciting.</p></blockquote><p></p>
[QUOTE="NorthSaber, post: 4348961, member: 69975"] There are many I like, and of course your race and class are big factors... That said: [B][U]Heroic tier:[/U][/B] [B][U]The good:[/U][/B] - [B]Armor Proficiency[/B] feats (+1 AC with a feat is a pretty good deal for most classes - if you can swing the ability requirements) - [B]Blade Opportunist[/B] (combined with Polearm Gamble and a Glaive, yummy) - [B]Dwarven Weapon Training[/B] and [B]Eladrin Soldier[/B] (retrain to Weapon Focus during paragon levels) - [B]Improved Initiative[/B] and [B]Quick Draw[/B] - [B]Lost in the Crowd[/B] (this feat alone makes me want to play a halfling) - All the "[B]initiate" multiclass feats[/B] (extra skill AND an extra power, yes please!) - [B]Toughness[/B] (your increased hit points also increase your healing surge value!) [U][B]The bad[/B]:[/U] - [B]Agile Hunter[/B] / [B]Precise Hunter[/B] (way too situational) - Pretty much all [B]Channel Divinity feats[/B] (the original abilities of both cleric and paladin are already pretty good) - [B]Distracting Shield[/B] (the only high Wis fighters are the ones with polearms, who can't use shields - huh?) - [B]Group Insight[/B] (aren't half-elves bad enough already?) - [B]Sure Climber[/B] (one of those thematic but generally useless feats) [B][U]The interesting[/U][/B]: - I think [B]Powerful Charge[/B] has potential. Charging gives you a lot of extra movement and +1 to the attack roll, and Powerful Charge gives +2 to the attack. Even a basic melee attack becomes quite scary! [B][U]Paragon tier:[/U][/B] [B][U]The good:[/U][/B] - [B]Armor Specialization[/B] (or, even better, [B]Shield Specialization[/B]) - [B]Danger Sense[/B] - [B]Dwarven Durability[/B] - [B]Hammer Rhythm[/B] - [B]Heavy Blade Opportunity[/B] - [B]Scimitar Dance[/B] - [B]Spell Focus [/B](you really, really want this if you're a wizard) [B][U]The bad:[/U][/B] Actually I don't think there are any really bad feats here, but some of them are perhaps too situationally beneficial, like [B]Running Shot[/B] or [B]Sweeping Flail[/B]. It's obvious that the feats have been designed to specifically cater to certain types of characters, so most are useless to most, but precious to the few. [B][U]The interesting:[/U][/B] - [B]Back to the Wall[/B] supports strategic gameplay and gets a thumbs-up from me. The bonuses might be situational and minor, but my longspear-fighter will surely try to get those bonuses whenever she can! - [B]Combat Anticipation[/B] - somewhat situational bonuses, but I hate all those AoE-effects and ranged curses (when on the receiving end ;)), so I think this will be a sweet investment. - [B]Polearm Gamble[/B] seems pretty good, but it might only be worth it vs. minions who are certain to fall to the lowly OA - good combo with Heavy Blade Opportunity though! - [B]Second Implement[/B]: I think this is pretty sweet, but depends on whether you have been able to invest in the other "implement stats" at all... [B][U]Epic tier:[/U][/B] [B][U]The good:[/U][/B] Pretty much all of the epic feats are great, but again only applicable to those who have the specific weapon etc. Of particular value are IMO [B]Spell Accuracy[/B] and [B]Irresistible Flame[/B], which are really good if they're applicable to the character and his abilities. [B][U]The bad:[/U][/B] I don't think there are any bad epic feats - all of the feats are pretty awesome for those who can use them. [B][U]The interesting:[/U][/B] I think [B]Epic Resurgence[/B] and [B]Triumphant Attack [/B]are really cool because they make some of the most exciting moments of the game - rolling the 20 (or 19) - even more exciting. [/QUOTE]
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