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The Best Parts of Pre Written Adventurers Are What You Leave Behind
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<blockquote data-quote="Coroc" data-source="post: 8068196" data-attributes="member: 6895991"><p>I very much agree. On some occurrences, during my current greyhawk campaign, I was forced to wing it a little, in that I had to DM without planning for it. The 2e Ravenloft settings came in handy. Just interweave my own big plot kidnap the players to a Ravenloft domain, run this and have them find some clues on my own main story line.</p><p></p><p>On other occasions I totally alter the adventures. E.g. with the howl form the north trilogy. Written for a totally different purpose, I ruled the blades of Corrusk are actually holding the souls of the priests who supported Isken when he did cast he rain of colorless fire. The five swords combined with a riddle had to be inserted into some lock mechanism which yielded the final piece of the ashen stuff at Tovag Baragu.</p><p></p><p>Just cut out the ideas you like, you cannot run the adventure like written, unless you have 100% same agenda on things like the author, especially not with conveted 2e stuff.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8068196, member: 6895991"] I very much agree. On some occurrences, during my current greyhawk campaign, I was forced to wing it a little, in that I had to DM without planning for it. The 2e Ravenloft settings came in handy. Just interweave my own big plot kidnap the players to a Ravenloft domain, run this and have them find some clues on my own main story line. On other occasions I totally alter the adventures. E.g. with the howl form the north trilogy. Written for a totally different purpose, I ruled the blades of Corrusk are actually holding the souls of the priests who supported Isken when he did cast he rain of colorless fire. The five swords combined with a riddle had to be inserted into some lock mechanism which yielded the final piece of the ashen stuff at Tovag Baragu. Just cut out the ideas you like, you cannot run the adventure like written, unless you have 100% same agenda on things like the author, especially not with conveted 2e stuff. [/QUOTE]
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The Best Parts of Pre Written Adventurers Are What You Leave Behind
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