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*Dungeons & Dragons
The best representations of the power fantasies D&D has had
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<blockquote data-quote="Voadam" data-source="post: 9319365" data-attributes="member: 2209"><p>For me the 3.5 druid variant from <a href="https://preview.drivethrurpg.com/en/product/28731/player-s-handbook-ii-3-5?affiliate_id=17596" target="_blank">Player's Handbook II</a> was the best. Unlimited at will wild shape but a beast form with enhancements based off your stats and level. So you can do the D&D movie druid thing of turn into a weasel to run under a table to avoid someone chasing you then turn into a squirrel to jump up and climb away then turn into wolf to break out into a long distance run. Mechanically it prevented SAD CoDzilla druids dump statting physicals but still being a great physical attribute melee combatant by wildshaping into a dire bear. It provided options to be a SAD spellcaster or a MAD physical combatant wildshaper role.</p><p></p><p>I am just starting to play a 5e druid and it feels very much just a spellcaster with limited use turn into a weak polymorph. The 5e wildshape is turn into a low AC low CR monster so you basically buy yourself some easy to hit animal hp which makes the wildshaping druid a damage soaker role, which feels off theme to me for a druid. Also the big class feature being so outclassed by polymorph feels disappointing.</p><p></p><p>1e druids had weird xp, weird level limits and advancing combat, weird true neutral alignment stuff, and they took a few levels to get going at all (cure light wounds as a second level spell).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9319365, member: 2209"] For me the 3.5 druid variant from [URL='https://preview.drivethrurpg.com/en/product/28731/player-s-handbook-ii-3-5?affiliate_id=17596']Player's Handbook II[/URL] was the best. Unlimited at will wild shape but a beast form with enhancements based off your stats and level. So you can do the D&D movie druid thing of turn into a weasel to run under a table to avoid someone chasing you then turn into a squirrel to jump up and climb away then turn into wolf to break out into a long distance run. Mechanically it prevented SAD CoDzilla druids dump statting physicals but still being a great physical attribute melee combatant by wildshaping into a dire bear. It provided options to be a SAD spellcaster or a MAD physical combatant wildshaper role. I am just starting to play a 5e druid and it feels very much just a spellcaster with limited use turn into a weak polymorph. The 5e wildshape is turn into a low AC low CR monster so you basically buy yourself some easy to hit animal hp which makes the wildshaping druid a damage soaker role, which feels off theme to me for a druid. Also the big class feature being so outclassed by polymorph feels disappointing. 1e druids had weird xp, weird level limits and advancing combat, weird true neutral alignment stuff, and they took a few levels to get going at all (cure light wounds as a second level spell). [/QUOTE]
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