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The best Ship Construction book
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<blockquote data-quote="TheAuldGrump" data-source="post: 2500219" data-attributes="member: 6957"><p>As mentioned Corsair is pretty decent. The system is based on the rues from Mongoose Publishing's Seas of Blood, but taken in a very different direction than that in Book of the Sea. I waffle between the two a bit, and most likely will end up with a hybrid of the two. Each has features that the other lacks. And the one in Book of the Sea is compatible with the mass combat rules in Dynasties & Strongholds.</p><p></p><p>Seas of Blood is still widely available, and is a less expensive alternative to Book of the Sea. I have both, and am glad of it.</p><p></p><p>Seafarer's Handbook by Fantasy Flight is also good. Less used than Book of the Sea, but has some nifty character options. I have not used their ship combat system.</p><p></p><p>The naval combat in Stormwrack is 'narrative' rather than detailed. Instead of pushing models of ships around the board you give a general description of what your ship is doing such as 'closing' to get closer to the enemy, and 'opening' to get further away. The point being that naval combat only gets interesting when you are in range to do things like throwing fireballs, and closing for boarding. Not quite what I expected, I would rather have had something similar to the system in Heroes of Battle.</p><p></p><p>Of the ones I have mentioned only Corsair accounts for the effects of wind on naval combat...</p><p></p><p>Another system is in AEG's Swashbuckling Adventures supplement Ships and Sea Battles. I have never tried the system, for some reason rather than choosing to go with either the Roll & Keep system in 7th Sea or a D20 based system for Swashbuckling Adventures they created an all new system, which pleased neither camp.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2500219, member: 6957"] As mentioned Corsair is pretty decent. The system is based on the rues from Mongoose Publishing's Seas of Blood, but taken in a very different direction than that in Book of the Sea. I waffle between the two a bit, and most likely will end up with a hybrid of the two. Each has features that the other lacks. And the one in Book of the Sea is compatible with the mass combat rules in Dynasties & Strongholds. Seas of Blood is still widely available, and is a less expensive alternative to Book of the Sea. I have both, and am glad of it. Seafarer's Handbook by Fantasy Flight is also good. Less used than Book of the Sea, but has some nifty character options. I have not used their ship combat system. The naval combat in Stormwrack is 'narrative' rather than detailed. Instead of pushing models of ships around the board you give a general description of what your ship is doing such as 'closing' to get closer to the enemy, and 'opening' to get further away. The point being that naval combat only gets interesting when you are in range to do things like throwing fireballs, and closing for boarding. Not quite what I expected, I would rather have had something similar to the system in Heroes of Battle. Of the ones I have mentioned only Corsair accounts for the effects of wind on naval combat... Another system is in AEG's Swashbuckling Adventures supplement Ships and Sea Battles. I have never tried the system, for some reason rather than choosing to go with either the Roll & Keep system in 7th Sea or a D20 based system for Swashbuckling Adventures they created an all new system, which pleased neither camp. The Auld Grump [/QUOTE]
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