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The best solution for longswords
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<blockquote data-quote="Coroc" data-source="post: 7381300" data-attributes="member: 6895991"><p>@Ancalogon I can offer you one fluff solution for this: Put the historical tech equivalent to early middle Ages -> there is no greatsword available Best 2h weapon would be great axe in this case though.</p><p></p><p>Then there is my Renaissance equivalent (my current campaign) where almost every weapon is available (well except bows do not ask, it is just me needing a realistic tech epoch and bows via any sort of plate armor just does not penetrate) solution:</p><p></p><p>The Player can have: A katzbalger (shortsword) 1d6 p/s f, scimitar 1d6 s f, arming sword 1d8 s/p 1h only, rapier 1d8 p f, bastard sword 1d8/1d10 s/p and tada greatsword = longsword 2d6 s/p (additionally messer 1d6 slashing, Kriegsmesser (2-handed curvy) 2d4 slashing heavy)</p><p></p><p>I houserole secondary damage type for more realism, f means Finesse. I also houserule 2 weapon combat only allowable with rapier main gauche but it gives +1 AC on top.</p><p></p><p>On the elves: in that campaign they are npc only, Halfelves are a playable race.</p><p>If you imagine a Slim arming sword with a rapier like blade, now that can be a dedicated elf weapon. Or give them moonblades instead, some nice curved swords lets say 1d6 slashing for the smaller ones and 1d8 slashing for the larger. You can make them magical in addition. You can prohibit elves to wear Amor made from iron or steel in return or to use steel weapons. Every metal Thing must be made of mithril or forged moonlight or so.</p><p></p><p>That is the way i do i,t when i do not like something about the game in conjunction with the campaign i have in mind, then i discuss my plans a bit with the Players and i eventually Limit Equipment and Limit classes, and Limit spells, and Limit races, invent some fluffy rules, double check if everything is still balanced and i have fun.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7381300, member: 6895991"] @Ancalogon I can offer you one fluff solution for this: Put the historical tech equivalent to early middle Ages -> there is no greatsword available Best 2h weapon would be great axe in this case though. Then there is my Renaissance equivalent (my current campaign) where almost every weapon is available (well except bows do not ask, it is just me needing a realistic tech epoch and bows via any sort of plate armor just does not penetrate) solution: The Player can have: A katzbalger (shortsword) 1d6 p/s f, scimitar 1d6 s f, arming sword 1d8 s/p 1h only, rapier 1d8 p f, bastard sword 1d8/1d10 s/p and tada greatsword = longsword 2d6 s/p (additionally messer 1d6 slashing, Kriegsmesser (2-handed curvy) 2d4 slashing heavy) I houserole secondary damage type for more realism, f means Finesse. I also houserule 2 weapon combat only allowable with rapier main gauche but it gives +1 AC on top. On the elves: in that campaign they are npc only, Halfelves are a playable race. If you imagine a Slim arming sword with a rapier like blade, now that can be a dedicated elf weapon. Or give them moonblades instead, some nice curved swords lets say 1d6 slashing for the smaller ones and 1d8 slashing for the larger. You can make them magical in addition. You can prohibit elves to wear Amor made from iron or steel in return or to use steel weapons. Every metal Thing must be made of mithril or forged moonlight or so. That is the way i do i,t when i do not like something about the game in conjunction with the campaign i have in mind, then i discuss my plans a bit with the Players and i eventually Limit Equipment and Limit classes, and Limit spells, and Limit races, invent some fluffy rules, double check if everything is still balanced and i have fun. [/QUOTE]
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