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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6561496" data-attributes="member: 82106"><p>This is why in my own personal experimental 4e-like has no stacking. You get proficiency, ability, level, and permanent, those are the modifiers. Anything situational that isn't big enough for 5e-style Advantage is not worth bothering with, and you simply don't get to stack permanent modifiers. It takes a little bit of time to wrap your head around this design, but it works fine and is VASTLY simpler. It isn't 5e-like 'bounded accuracy' -a misnomer if there ever was one- but it produces some similar effects in terms of limiting the overall scope of divergence between different character's bonuses to do various things. </p><p></p><p></p><p></p><p>IMHO he's overstating the case some. 5e has somewhat more loosely defined spells, but they're generally not quite so undefined as in past editions. You can still of course run into cases, but its kind of at the very least a mixed bag. In general if you read your spells you can be pretty sure how they're going to work. I haven't gotten to play with the high level spells yet, maybe things change, but if the DM is knowledgeable he should have a decent idea of how things are going to go in a given encounter. It lacks the real precision that 4e can have, but it isn't as completely random as earlier efforts.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6561496, member: 82106"] This is why in my own personal experimental 4e-like has no stacking. You get proficiency, ability, level, and permanent, those are the modifiers. Anything situational that isn't big enough for 5e-style Advantage is not worth bothering with, and you simply don't get to stack permanent modifiers. It takes a little bit of time to wrap your head around this design, but it works fine and is VASTLY simpler. It isn't 5e-like 'bounded accuracy' -a misnomer if there ever was one- but it produces some similar effects in terms of limiting the overall scope of divergence between different character's bonuses to do various things. IMHO he's overstating the case some. 5e has somewhat more loosely defined spells, but they're generally not quite so undefined as in past editions. You can still of course run into cases, but its kind of at the very least a mixed bag. In general if you read your spells you can be pretty sure how they're going to work. I haven't gotten to play with the high level spells yet, maybe things change, but if the DM is knowledgeable he should have a decent idea of how things are going to go in a given encounter. It lacks the real precision that 4e can have, but it isn't as completely random as earlier efforts. [/QUOTE]
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