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<blockquote data-quote="JamesonCourage" data-source="post: 6565124" data-attributes="member: 6668292"><p>/thread</p><p></p><p></p><p></p><p>Kidding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yes! That would have been awesome. That's what I want! XP given!</p><p></p><p>I do use Inherent Bonuses, and I like it. But, unfortunately, letting them pick wouldn't really work. I have one player who would for sure troll my DDi for hours and hours between sessions (the Warpriest), but my other players wouldn't. One player (the Knight, who last played in 1e before my 4e game) barely seems to know how to use the internet based on my casual conversations with him at work. The other player (the Scout) just wouldn't spend the time. He is working and going to school, and already plays in my other game (with my RPG), where he is much more invested (he's been playing in my games for 11 years, so our styles match my RPG much better than the more action-oriented, 'superficial' campaign I'm running for 4e).</p><p></p><p>I wish I could pawn this onto my players. It's honestly a big obstacle for me as GM right now. I'm thinking of saying "meh, you guys are good" for a while and just throwing money at them for the next five levels to see what they do with it in-game (when I did this last level they all immediately started investing in their frost giant castle). So maybe there's something there.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6565124, member: 6668292"] /thread Kidding ;) Yes! That would have been awesome. That's what I want! XP given! I do use Inherent Bonuses, and I like it. But, unfortunately, letting them pick wouldn't really work. I have one player who would for sure troll my DDi for hours and hours between sessions (the Warpriest), but my other players wouldn't. One player (the Knight, who last played in 1e before my 4e game) barely seems to know how to use the internet based on my casual conversations with him at work. The other player (the Scout) just wouldn't spend the time. He is working and going to school, and already plays in my other game (with my RPG), where he is much more invested (he's been playing in my games for 11 years, so our styles match my RPG much better than the more action-oriented, 'superficial' campaign I'm running for 4e). I wish I could pawn this onto my players. It's honestly a big obstacle for me as GM right now. I'm thinking of saying "meh, you guys are good" for a while and just throwing money at them for the next five levels to see what they do with it in-game (when I did this last level they all immediately started investing in their frost giant castle). So maybe there's something there. [/QUOTE]
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