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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="JamesonCourage" data-source="post: 6566036" data-attributes="member: 6668292"><p>I agree, but that was just an example. There are a lot to choose from without getting bogged down in a completely understandable "mundane issues like carrying capacity and ammo tracking bores me."</p><p></p><p>YMMV, etc. etc. etc.</p><p></p><p>Yes!!!! Exactly. I'm more than willing to have that happen, too, if the dice somehow fall that way because there was no rope. I'm one of those GMs that prefers to see where things lead rather than lead them there. I feel a lot worse controlling the narrative than preventing a campaign from imploding (though I've only had 1 TPK and 1 total party wipe in about 11 years of GMing).</p><p></p><p>I guess I don't run dungeons outside of the 4e game, so that's probably a big part that I do miss here.</p><p></p><p>Fair point, and it's well-taken.</p><p></p><p>Yeah, I don't cater to what the players want in terms of my GMing style. I'll ask what kind of campaign they want (mercenary units have been done, warlords have been done, adventurers have been done... right now they're kind of high-status adventurers in my RPG campaign), but I still don't bend outside of my comfort zone for them. The game needs to be fun for me in order for me to run it. And I have fun running a certain type of game, not just making them happy (that's more my brother's style).</p><p></p><p>It can reach this point, true. I do try to help move things along, but as I see pacing as a GM virtue, I feel I'm pretty good at it.</p><p></p><p>I get that, and that's cool. That just includes shopping to me, for example. But the examples are nearly endless, and it doesn't have to be mundane exploration stuff.</p><p></p><p>YMMV, etc. etc. etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6566036, member: 6668292"] I agree, but that was just an example. There are a lot to choose from without getting bogged down in a completely understandable "mundane issues like carrying capacity and ammo tracking bores me." YMMV, etc. etc. etc. Yes!!!! Exactly. I'm more than willing to have that happen, too, if the dice somehow fall that way because there was no rope. I'm one of those GMs that prefers to see where things lead rather than lead them there. I feel a lot worse controlling the narrative than preventing a campaign from imploding (though I've only had 1 TPK and 1 total party wipe in about 11 years of GMing). I guess I don't run dungeons outside of the 4e game, so that's probably a big part that I do miss here. Fair point, and it's well-taken. Yeah, I don't cater to what the players want in terms of my GMing style. I'll ask what kind of campaign they want (mercenary units have been done, warlords have been done, adventurers have been done... right now they're kind of high-status adventurers in my RPG campaign), but I still don't bend outside of my comfort zone for them. The game needs to be fun for me in order for me to run it. And I have fun running a certain type of game, not just making them happy (that's more my brother's style). It can reach this point, true. I do try to help move things along, but as I see pacing as a GM virtue, I feel I'm pretty good at it. I get that, and that's cool. That just includes shopping to me, for example. But the examples are nearly endless, and it doesn't have to be mundane exploration stuff. YMMV, etc. etc. etc. :) [/QUOTE]
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