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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="JamesonCourage" data-source="post: 6566042" data-attributes="member: 6668292"><p>Oh, no, not transparent enough at all. Nor empowering. Before asking the GM, the Rogue doesn't know the DC. Nor does he get to build his PC with that in mind. What if the GM calls for Athletics for jumping, and the Rogue didn't know it would be, and is thus untrained?</p><p></p><p>You can take it in steps. Leaping off a balcony X distance? Check appropriate skill (Jump, Athletics, whatever) DC formula for jumping. Does riding it call for a check? If it does, check appropriate skill (Acrobatics, Balance, whatever) DC for balancing and riding it. Leaping again? First skill check.</p><p></p><p>Now, I'm sure many people are thinking "three skill checks! You just want him to fail!" Well, except my RPG does have things like Consistent Skill (+1 bonus to skill, and can literally always take a 10 on it). If the player knows what the DCs are, he can build his PC in such a way that checks like these he doesn't even need to roll for. He knows what he needs to build to (transparency) and has the tools to pull it off (player empowerment).</p><p></p><p>That's transparency. Empowerment is taking the call away from the GM, and giving the players the tools they need to do it themselves.</p><p></p><p>That's true. Mine are level 11 in 4e.</p><p></p><p>That's... kind of against what some people were saying they appreciated about 4e in this thread, but I don't really mind if people can't succeed on tasks. However, the objection I have is that the GM gets to decide DCs (Easy/Moderate/Hard), and now has more tools to roadblock players than if this wasn't the case.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6566042, member: 6668292"] Oh, no, not transparent enough at all. Nor empowering. Before asking the GM, the Rogue doesn't know the DC. Nor does he get to build his PC with that in mind. What if the GM calls for Athletics for jumping, and the Rogue didn't know it would be, and is thus untrained? You can take it in steps. Leaping off a balcony X distance? Check appropriate skill (Jump, Athletics, whatever) DC formula for jumping. Does riding it call for a check? If it does, check appropriate skill (Acrobatics, Balance, whatever) DC for balancing and riding it. Leaping again? First skill check. Now, I'm sure many people are thinking "three skill checks! You just want him to fail!" Well, except my RPG does have things like Consistent Skill (+1 bonus to skill, and can literally always take a 10 on it). If the player knows what the DCs are, he can build his PC in such a way that checks like these he doesn't even need to roll for. He knows what he needs to build to (transparency) and has the tools to pull it off (player empowerment). That's transparency. Empowerment is taking the call away from the GM, and giving the players the tools they need to do it themselves. That's true. Mine are level 11 in 4e. That's... kind of against what some people were saying they appreciated about 4e in this thread, but I don't really mind if people can't succeed on tasks. However, the objection I have is that the GM gets to decide DCs (Easy/Moderate/Hard), and now has more tools to roadblock players than if this wasn't the case. [/QUOTE]
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