Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6566095" data-attributes="member: 42582"><p>We agree about the "level of abstraction" issue.</p><p></p><p>The chase thing is interesting. Without intending to try and persuade you that the system is adequate, I could think of two ways of going.</p><p></p><p>One is a 4/3 skill challenge to establish line of sight (with Athletics and Perception as the most obvious skills, plus Streetwise/Nature/Dungeoneering depending on location/terrain). Full success with Athletics as the final check would equal "caught". Success with failures but including Perception as the final check would equal "clear line of sight". Failure would equal "got away". Success with failures but with Athletics as the final check could also be "caught", but at a -2 penalty or down a healing surge. (Time for some fairly arbitrary GM calls!).</p><p></p><p>Another is a longer challenge - say 10/3 or 12/3 - where a Perception check establish clear line of sight and permit shots to be taken, and these get factored in as successes in the challenge (probably not direct successes, but rather +2 to the next check if the shot hits). An Athletics check would also be needed to keep pace between shots.</p><p></p><p>There are further issues around group vs individual checks which would have to be determined based on the minutiae of the particular situation and the declared actions.</p><p></p><p>The enemy's Stealth check to hide is tricky, because the skill challenge system doesn't permit opponents to take actions. I can think of two ways to handle that. One is to use their Stealth skill to influence the difficulty of the relevant Perception checks (eg they all suffer -2, or are Hard rather than Medium, depending on how Stealth the NPC/monster is). Another is to allow the NPC to make a Stealth check in response to a failed check in the challenge, which then sets the DC for Perception checks downstream.</p><p></p><p>As I said, I wouldn't expect any of this speculation to change your mind!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6566095, member: 42582"] We agree about the "level of abstraction" issue. The chase thing is interesting. Without intending to try and persuade you that the system is adequate, I could think of two ways of going. One is a 4/3 skill challenge to establish line of sight (with Athletics and Perception as the most obvious skills, plus Streetwise/Nature/Dungeoneering depending on location/terrain). Full success with Athletics as the final check would equal "caught". Success with failures but including Perception as the final check would equal "clear line of sight". Failure would equal "got away". Success with failures but with Athletics as the final check could also be "caught", but at a -2 penalty or down a healing surge. (Time for some fairly arbitrary GM calls!). Another is a longer challenge - say 10/3 or 12/3 - where a Perception check establish clear line of sight and permit shots to be taken, and these get factored in as successes in the challenge (probably not direct successes, but rather +2 to the next check if the shot hits). An Athletics check would also be needed to keep pace between shots. There are further issues around group vs individual checks which would have to be determined based on the minutiae of the particular situation and the declared actions. The enemy's Stealth check to hide is tricky, because the skill challenge system doesn't permit opponents to take actions. I can think of two ways to handle that. One is to use their Stealth skill to influence the difficulty of the relevant Perception checks (eg they all suffer -2, or are Hard rather than Medium, depending on how Stealth the NPC/monster is). Another is to allow the NPC to make a Stealth check in response to a failed check in the challenge, which then sets the DC for Perception checks downstream. As I said, I wouldn't expect any of this speculation to change your mind! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top