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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="pemerton" data-source="post: 6566168" data-attributes="member: 42582"><p>Likewise - I stumbled into a scene-framing style of play long before I'd ever read Ron Edwards or Luke Crane!</p><p></p><p>In retrospect, it explains things I'd noticed, like that when I tried to follow Lewis Pulsipher's advice my game sucked rather than went well - because I wasn't a good gamist GM and my players weren't looking for that experience either. And it explained why my game seemed to be going well even though I was ignoring the timeline and other world-building I'd dutifully done - it turns out that stuff isn't really necessary for scene-framing-type play!</p><p></p><p>What I do enjoy in sim (or sim-ish) systems is the depth of PC development. I've enjoyed this about Burning Wheel (it's reminiscent of Rolemaster), and while I like 4e's more broad-brush, four-colour style I have enjoyed going back to something more nuanced.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6566168, member: 42582"] Likewise - I stumbled into a scene-framing style of play long before I'd ever read Ron Edwards or Luke Crane! In retrospect, it explains things I'd noticed, like that when I tried to follow Lewis Pulsipher's advice my game sucked rather than went well - because I wasn't a good gamist GM and my players weren't looking for that experience either. And it explained why my game seemed to be going well even though I was ignoring the timeline and other world-building I'd dutifully done - it turns out that stuff isn't really necessary for scene-framing-type play! What I do enjoy in sim (or sim-ish) systems is the depth of PC development. I've enjoyed this about Burning Wheel (it's reminiscent of Rolemaster), and while I like 4e's more broad-brush, four-colour style I have enjoyed going back to something more nuanced. [/QUOTE]
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