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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6566944" data-attributes="member: 6775031"><p>That's a good point. It seems like a logical extension of the Anthropic Principle, though; if we want to tell a story about characters X Y Z, then the DM creates a world which conspires for X Y Z to be in the right place at the right time. With an infinite number of worlds that could exist, in every conceivable configuration, it's not a mark against any one world that we happen to be interested in watching it.</p><p></p><p>For my current game? Yes, no, no - yes because it's part of the "cold weather clothing", and no because they're not explicitly written down on my character sheet. I also have four belt pouches, two sacks, four days of trail rations, and 50 feet of silk rope. And as inconvenient as it might sometimes be, to write all of that down, it seems preferable to the alternative of just making it up on the spot. If I don't have that rope written down, accounting for its weight and everything, then I won't think of using it because it's not part of my mental image of the scene.</p><p></p><p>For similar reasons, I can't play Feng Shui and drop a chandelier that wasn't explicitly mentioned to be there, because my mind is resistant to making up meaningful facts - especially if they would favor me - without evidence for them.</p><p></p><p>So you give up on the DM playing fairly, assume that the DM will be adversarial (or covertly blocking), and work up a meta-game method of bypassing that? It seems like a case of going to far in pursuit of mitigating the effects of bad DMing.</p><p></p><p>It really seems like the best course of action is to just train the DM to <em>not</em> do that. If the DM can safely be assumed to <em>never</em> be blocking, and can be trusted to be a neutral arbiter, then you avoid the necessity of resorting to the meta-game. I know that the rules, at least as far back as Basic, have always emphasized that the DM should be <em>fair</em>.</p><p></p><p>Then again, perhaps I am merely oblivious to the less-pleasant aspects of human nature.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6566944, member: 6775031"] That's a good point. It seems like a logical extension of the Anthropic Principle, though; if we want to tell a story about characters X Y Z, then the DM creates a world which conspires for X Y Z to be in the right place at the right time. With an infinite number of worlds that could exist, in every conceivable configuration, it's not a mark against any one world that we happen to be interested in watching it. For my current game? Yes, no, no - yes because it's part of the "cold weather clothing", and no because they're not explicitly written down on my character sheet. I also have four belt pouches, two sacks, four days of trail rations, and 50 feet of silk rope. And as inconvenient as it might sometimes be, to write all of that down, it seems preferable to the alternative of just making it up on the spot. If I don't have that rope written down, accounting for its weight and everything, then I won't think of using it because it's not part of my mental image of the scene. For similar reasons, I can't play Feng Shui and drop a chandelier that wasn't explicitly mentioned to be there, because my mind is resistant to making up meaningful facts - especially if they would favor me - without evidence for them. So you give up on the DM playing fairly, assume that the DM will be adversarial (or covertly blocking), and work up a meta-game method of bypassing that? It seems like a case of going to far in pursuit of mitigating the effects of bad DMing. It really seems like the best course of action is to just train the DM to [I]not[/I] do that. If the DM can safely be assumed to [I]never[/I] be blocking, and can be trusted to be a neutral arbiter, then you avoid the necessity of resorting to the meta-game. I know that the rules, at least as far back as Basic, have always emphasized that the DM should be [I]fair[/I]. Then again, perhaps I am merely oblivious to the less-pleasant aspects of human nature. [/QUOTE]
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