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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6567852" data-attributes="member: 6775031"><p>You can always just try something, and hope that it works. Much like real life, though, you're unlikely to find out that you can do something you didn't expect. The player can conjecture, and might be right, but wanting it to be true does not mean that it is. That's what I was getting at previously, about it being different if you'd decided beforehand that this sort of thing might work, as compared to deciding at-the-time after the player chose to pursue that boon.</p><p></p><p>I'll definitely agree that characters <em>should</em> be capable of more than the rules give them credit for, though. For example, I've always felt that characters should be allowed an Intelligence check in order to solve a riddle, instead of relying on the player to figure it out. But I think it's perfectly verisimilitudinous that characters have a good understanding of their limits, just as I am fairly aware of my limits in real life. (In contrast to genre convention, of course, where the protagonist succeeds against hundred-to-one odds as a matter of course.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6567852, member: 6775031"] You can always just try something, and hope that it works. Much like real life, though, you're unlikely to find out that you can do something you didn't expect. The player can conjecture, and might be right, but wanting it to be true does not mean that it is. That's what I was getting at previously, about it being different if you'd decided beforehand that this sort of thing might work, as compared to deciding at-the-time after the player chose to pursue that boon. I'll definitely agree that characters [I]should[/I] be capable of more than the rules give them credit for, though. For example, I've always felt that characters should be allowed an Intelligence check in order to solve a riddle, instead of relying on the player to figure it out. But I think it's perfectly verisimilitudinous that characters have a good understanding of their limits, just as I am fairly aware of my limits in real life. (In contrast to genre convention, of course, where the protagonist succeeds against hundred-to-one odds as a matter of course.) [/QUOTE]
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