Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6567923" data-attributes="member: 42582"><p>That's a nice analysis.</p><p></p><p>There is still the need to balance rituals and Arcana/Religion checks, but - at least in my own experience - this isn't normally too hard. Besides the tendency of Arcana checks to be much more dependent on fictional context than rituals, there is also the prospect of complications on failed Arcana checks which aren't there for most ritual checks.</p><p></p><p>In my game I think the weakest skill is probably Thievery, just because I'm not much of a traps/locks GM, or perhaps Heal (maybe a dozen Heal checks in 6 years of play? Perhaps a few more on some rituals that I've forgotten about).</p><p></p><p>Skills that get tested pretty often are Acro, Aths and Stealth on the physical side (and Endurance coming in the second rank), Arcana and Religion on the intellectual side (with History in the second rank in this case), and then Diplomacy and Intimidate for socials (Bluff is close because we have a Bluff-y sorcerer, but not as all-round useful as those two; Insight gets rolled quite a bit because two or three PCs are good at it and those players like a social game; Streetwise has turned out to not come up very often because no one is trained and they don't spend enough time in urban areas).</p><p></p><p>On the environmental side Perception is the big one. Nature and Dungeoneering have probably been mostly on a par - we treat Dungeoneering as also including aspects of architecture and engineering - but both secondary to Perception.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6567923, member: 42582"] That's a nice analysis. There is still the need to balance rituals and Arcana/Religion checks, but - at least in my own experience - this isn't normally too hard. Besides the tendency of Arcana checks to be much more dependent on fictional context than rituals, there is also the prospect of complications on failed Arcana checks which aren't there for most ritual checks. In my game I think the weakest skill is probably Thievery, just because I'm not much of a traps/locks GM, or perhaps Heal (maybe a dozen Heal checks in 6 years of play? Perhaps a few more on some rituals that I've forgotten about). Skills that get tested pretty often are Acro, Aths and Stealth on the physical side (and Endurance coming in the second rank), Arcana and Religion on the intellectual side (with History in the second rank in this case), and then Diplomacy and Intimidate for socials (Bluff is close because we have a Bluff-y sorcerer, but not as all-round useful as those two; Insight gets rolled quite a bit because two or three PCs are good at it and those players like a social game; Streetwise has turned out to not come up very often because no one is trained and they don't spend enough time in urban areas). On the environmental side Perception is the big one. Nature and Dungeoneering have probably been mostly on a par - we treat Dungeoneering as also including aspects of architecture and engineering - but both secondary to Perception. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top