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<blockquote data-quote="AbdulAlhazred" data-source="post: 6568172" data-attributes="member: 82106"><p>I think the key part for me here is 'exploration'. FOR ME, what [MENTION=6775031]Saelorn[/MENTION] is describing is a prohibition against exploration of the game world in some dimensions. He's allowed to enter an unexplored room in the dungeon, but he's not allowed to explore the edges of how magic works. </p><p></p><p>I guess there's an element of "It had to be determined ahead of time" in there. Presumably the room door will only open if the DM described its contents before the party even contemplated going there? This temporal dependency puzzles me somewhat. Is it absolute? Did the DM have to describe the room before the campaign started so he couldn't possibly say put a trap in there that he knew the thief would probably not find? I think clearly there's some sort of leeway here. So at what point do things have to be nailed down? Is the DM allowed to make up some rules about chaos energy and sorcery AFTER he knows the PCs have a wild magic sorcerer in the party and are hunting a certain dragon? Or is it only acceptable if he did it before that? Finally, how would the players be able to tell the difference anyway?</p><p></p><p>Just for myself I'd much prefer to be able to explore any dimension of the game world, and IMHO I can't possibly expect the DM to have invented it all beforehand, nor have some formal rule for generating every possible kind of thing I might explore.</p><p></p><p>For example I am now, in the guise of my character, exploring the politics and geography of my sister's campaign world in our 5e game. I'm sure lots of this is determined already to some degree, but I know for a fact she has to make up a lot of it just so I can play my character. That doesn't make it any less valid exploration. Yes, I know some of it will be shaped by dramatic needs which my character brings into the game at this point. If someone in another of the innumerable games set in this world were to have done this, it would probably shape the world differently. So what?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6568172, member: 82106"] I think the key part for me here is 'exploration'. FOR ME, what [MENTION=6775031]Saelorn[/MENTION] is describing is a prohibition against exploration of the game world in some dimensions. He's allowed to enter an unexplored room in the dungeon, but he's not allowed to explore the edges of how magic works. I guess there's an element of "It had to be determined ahead of time" in there. Presumably the room door will only open if the DM described its contents before the party even contemplated going there? This temporal dependency puzzles me somewhat. Is it absolute? Did the DM have to describe the room before the campaign started so he couldn't possibly say put a trap in there that he knew the thief would probably not find? I think clearly there's some sort of leeway here. So at what point do things have to be nailed down? Is the DM allowed to make up some rules about chaos energy and sorcery AFTER he knows the PCs have a wild magic sorcerer in the party and are hunting a certain dragon? Or is it only acceptable if he did it before that? Finally, how would the players be able to tell the difference anyway? Just for myself I'd much prefer to be able to explore any dimension of the game world, and IMHO I can't possibly expect the DM to have invented it all beforehand, nor have some formal rule for generating every possible kind of thing I might explore. For example I am now, in the guise of my character, exploring the politics and geography of my sister's campaign world in our 5e game. I'm sure lots of this is determined already to some degree, but I know for a fact she has to make up a lot of it just so I can play my character. That doesn't make it any less valid exploration. Yes, I know some of it will be shaped by dramatic needs which my character brings into the game at this point. If someone in another of the innumerable games set in this world were to have done this, it would probably shape the world differently. So what? [/QUOTE]
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