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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Tony Vargas" data-source="post: 6569482" data-attributes="member: 996"><p>You make 4e sound decidedly unique and wonderful, and possibly even irreplaceable, there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>While 4e is, of course, unique (and is not unique in that, at all), and may seem exceptional when you consider only the set of RPGs bearing the D&D nameplate, not /everything/ (not every detail) that made it so is really needed to make a good game. At least, not each in that particular form. If a game is functional, balanced (ie gives players many meaningful & viable choices), and clearly presented, it can be pretty good. It needn't copy AEDU, any consistent balanceable class structure could do as well. It needn't have minions, any playable mechanism for modeling 'lesser foes,' might do as well, and so forth.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6569482, member: 996"] You make 4e sound decidedly unique and wonderful, and possibly even irreplaceable, there. ;) While 4e is, of course, unique (and is not unique in that, at all), and may seem exceptional when you consider only the set of RPGs bearing the D&D nameplate, not /everything/ (not every detail) that made it so is really needed to make a good game. At least, not each in that particular form. If a game is functional, balanced (ie gives players many meaningful & viable choices), and clearly presented, it can be pretty good. It needn't copy AEDU, any consistent balanceable class structure could do as well. It needn't have minions, any playable mechanism for modeling 'lesser foes,' might do as well, and so forth. [/QUOTE]
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The Best Thing from 4E
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