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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6569796" data-attributes="member: 6775031"><p>I'm trying to follow along. Are you saying that <em>none</em> of the natural laws are known, until a PC checks them? Or just the magical laws, which nobody (including the DM!) would have any pre-conceptions about?</p><p></p><p>In either case, not only are you handing narrative power over to the players (!), but you're tying that power directly into the skill check of the <em>characters!</em> If the <em>player</em> wants it to be possible to channel firedrake essence into a ring, then that theory works <em>because</em> the character knows a lot about magic. <em>My character knows a lot about magic, therefore he knows that my theory is true.</em></p><p></p><p>As opposed to my (much more traditional) method, where that action either <em>is</em> or <em>is not</em> possible, and a successful skill check would allow a character to know which it is (and, if it is possible, how to actually do it), but the narrative control - whether or not it is true - is wielded exclusively by the DM.</p><p></p><p>I mean, even if you did want players to have some narrative control over the setting, it just seems like a bad idea to tie that into skill checks. Since narrative control is a player resource, you probably want to share that equally, rather than saying that stronger character in-game also has more power across the meta-game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6569796, member: 6775031"] I'm trying to follow along. Are you saying that [I]none[/I] of the natural laws are known, until a PC checks them? Or just the magical laws, which nobody (including the DM!) would have any pre-conceptions about? In either case, not only are you handing narrative power over to the players (!), but you're tying that power directly into the skill check of the [I]characters![/I] If the [I]player[/I] wants it to be possible to channel firedrake essence into a ring, then that theory works [I]because[/I] the character knows a lot about magic. [I]My character knows a lot about magic, therefore he knows that my theory is true.[/I] As opposed to my (much more traditional) method, where that action either [I]is[/I] or [I]is not[/I] possible, and a successful skill check would allow a character to know which it is (and, if it is possible, how to actually do it), but the narrative control - whether or not it is true - is wielded exclusively by the DM. I mean, even if you did want players to have some narrative control over the setting, it just seems like a bad idea to tie that into skill checks. Since narrative control is a player resource, you probably want to share that equally, rather than saying that stronger character in-game also has more power across the meta-game. [/QUOTE]
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