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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="pemerton" data-source="post: 6569802" data-attributes="member: 42582"><p>My AD&D Monster Manual has brownies, leprechauns, pixies and sprites. My MM2 adds atomies, korreds, grigs and maybe some others I've forgotten about. These are fairies, right there in my AD&D rulebooks.</p><p></p><p>My AD&D books also contain river dragons, cloud dragon, mist dragons and typhoon dragons. These imply a world in which dragons are intimately connected to natural phenomena, especially those involving the water and the sky. And I have run games which follow up that implication. (The published material for Kara-Tur is mostly silent on this, but the module OA7 does imply that the nature of the atmosphere is magical, not chemical, and that it can be transformed by magic.)</p><p></p><p>In Dark Sun the world is a desert because the use of magic sucked all the life and moisture out of it. That is not a world governed by physical processes of the sort we find in our real world!</p><p></p><p>The creation myth in 4e is of a world whose matter was shaped from raw chaos by the Primordials, which was then given form and intellect by the will of the gods. The world also spontaneously gave rise to the existence of primal spirits, who taught sentient beings how to live their lives (hunt, gather, farm etc) and who hedged the world against gods and primordials. Winter in this world is the result of a compromise between the gods - long winters are the result of the Raven Queen (goddess of winter) pushing against that compromise.</p><p></p><p>I think you are projecting your own experience with some (relatively narrow?) D&D story materials onto the game as a whole.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6569802, member: 42582"] My AD&D Monster Manual has brownies, leprechauns, pixies and sprites. My MM2 adds atomies, korreds, grigs and maybe some others I've forgotten about. These are fairies, right there in my AD&D rulebooks. My AD&D books also contain river dragons, cloud dragon, mist dragons and typhoon dragons. These imply a world in which dragons are intimately connected to natural phenomena, especially those involving the water and the sky. And I have run games which follow up that implication. (The published material for Kara-Tur is mostly silent on this, but the module OA7 does imply that the nature of the atmosphere is magical, not chemical, and that it can be transformed by magic.) In Dark Sun the world is a desert because the use of magic sucked all the life and moisture out of it. That is not a world governed by physical processes of the sort we find in our real world! The creation myth in 4e is of a world whose matter was shaped from raw chaos by the Primordials, which was then given form and intellect by the will of the gods. The world also spontaneously gave rise to the existence of primal spirits, who taught sentient beings how to live their lives (hunt, gather, farm etc) and who hedged the world against gods and primordials. Winter in this world is the result of a compromise between the gods - long winters are the result of the Raven Queen (goddess of winter) pushing against that compromise. I think you are projecting your own experience with some (relatively narrow?) D&D story materials onto the game as a whole. [/QUOTE]
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