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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6569856" data-attributes="member: 82106"><p>What makes you say none of them work like that? I know of nothing in any of the published material for any of the TSR settings which would preclude any of them from being totally magical worlds in which every element of the world is driven entirely by some supernatural means. In fact I'd say that, while it isn't stated to be so, it is often implied in some fashion. There are vast numbers of creatures in D&D who's origin is EXACTLY what Tony Vargas was describing. This isn't surprising as they come from folklore, at least by inspiration, and folk beliefs of past centuries are pretty much "everything is some sort of magic!" </p><p></p><p>Pookas spoil the milk, goblins break and rot things, the goddess makes the plants grow, the rain comes from the storm god, etc etc etc. These were real and entirely sincerely held beliefs even 300 years ago in most of the world. There's no reason AT ALL to believe that most fantasy settings, largely drawn out of myths, legends, and folklore and replete with ancient ideas of cosmology and theology aren't intended to represent that sort of world. I always sure thought they were. </p><p></p><p>Now, of course we all go with the sort of "things work like in the real world unless they don't" rule because its the only way to make a game that actually works, but that doesn't mean that quantum mechanics or even Newtonian Mechanics works on Oerth! Not even chemistry works there!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6569856, member: 82106"] What makes you say none of them work like that? I know of nothing in any of the published material for any of the TSR settings which would preclude any of them from being totally magical worlds in which every element of the world is driven entirely by some supernatural means. In fact I'd say that, while it isn't stated to be so, it is often implied in some fashion. There are vast numbers of creatures in D&D who's origin is EXACTLY what Tony Vargas was describing. This isn't surprising as they come from folklore, at least by inspiration, and folk beliefs of past centuries are pretty much "everything is some sort of magic!" Pookas spoil the milk, goblins break and rot things, the goddess makes the plants grow, the rain comes from the storm god, etc etc etc. These were real and entirely sincerely held beliefs even 300 years ago in most of the world. There's no reason AT ALL to believe that most fantasy settings, largely drawn out of myths, legends, and folklore and replete with ancient ideas of cosmology and theology aren't intended to represent that sort of world. I always sure thought they were. Now, of course we all go with the sort of "things work like in the real world unless they don't" rule because its the only way to make a game that actually works, but that doesn't mean that quantum mechanics or even Newtonian Mechanics works on Oerth! Not even chemistry works there! [/QUOTE]
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