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<blockquote data-quote="AbdulAlhazred" data-source="post: 6570423" data-attributes="member: 82106"><p>It would be overwhelming to attempt to 'explore' the most simple and mundane basic things which make walking and talking and eating and breathing possible, and from which most of the less common but still mundane things follow (IE gravity works, basic physical mechanics resembles the real world, otherwise you couldn't swing swords or leap off a cliff into a pool of water). Thus in practically every fantasy world the mundane things work in the usual expected way (but note that the reasons might not be the same as in the real world, it could all be because 'spirits' decree it to be so and pull the strings, not because of Quantum Mechanics). Magic is of course not so constrained. </p><p></p><p></p><p>Sure, nothing wrong with that. Its a bit of an unorthodox view, but perfectly supportable</p><p></p><p>You may find it traditional, and it may well be similar in some respects to what -for example- Gygax did, but I think you have taken it to extremes.</p><p></p><p></p><p></p><p>I think its quite possible to do either or both depending on what you want. I've never done exactly what Balesir is proposing, consider the dice to be a scientific experiment, but I don't see anything wrong with it. In point of fact it wouldn't be materially different from how I play now where we make up what can happen at least partly on the fly anyway and dice for it. 4e's 'say yes' then becomes 'please experiment a lot!'</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6570423, member: 82106"] It would be overwhelming to attempt to 'explore' the most simple and mundane basic things which make walking and talking and eating and breathing possible, and from which most of the less common but still mundane things follow (IE gravity works, basic physical mechanics resembles the real world, otherwise you couldn't swing swords or leap off a cliff into a pool of water). Thus in practically every fantasy world the mundane things work in the usual expected way (but note that the reasons might not be the same as in the real world, it could all be because 'spirits' decree it to be so and pull the strings, not because of Quantum Mechanics). Magic is of course not so constrained. Sure, nothing wrong with that. Its a bit of an unorthodox view, but perfectly supportable You may find it traditional, and it may well be similar in some respects to what -for example- Gygax did, but I think you have taken it to extremes. I think its quite possible to do either or both depending on what you want. I've never done exactly what Balesir is proposing, consider the dice to be a scientific experiment, but I don't see anything wrong with it. In point of fact it wouldn't be materially different from how I play now where we make up what can happen at least partly on the fly anyway and dice for it. 4e's 'say yes' then becomes 'please experiment a lot!' [/QUOTE]
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