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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6570661" data-attributes="member: 82106"><p>Yup! One problem though was the tendency to have SCs in adventures that ONLY provided basic mechanical costs. It is partly a consequence of the author not having access to the characters in the story, he can't know what their specific agendas are. Still, published SCs were often woefully framed.</p><p></p><p></p><p>The problem of course was that they simply failed to illustrate vital techniques. For example the thing with the duke and intimidate; it would have been much better if Intimidate had been a skill that could be activated by say an Insight check. If the PCs can figure out the right way to put pressure on the Duke, then they CAN do it and succeed (although it might raise the stakes or something). DMG1 (in particular, but even the other later references) just missed out on too many chances to illustrate these kinds of necessary techniques. The Negotiation Challenge example thus devolves to a dull linear Diplomacy check slog. I think I actually once rewrote it either here or on the WotC forums, adding a flirtatious daughter, a jealous guard captain, and a bad debt to transform it into a MUCH richer and more interesting narrative with a lot more plot significance beyond just being a yes/no pass/fail kind of outcome.</p><p></p><p></p><p>I would use Insight personally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yup!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6570661, member: 82106"] Yup! One problem though was the tendency to have SCs in adventures that ONLY provided basic mechanical costs. It is partly a consequence of the author not having access to the characters in the story, he can't know what their specific agendas are. Still, published SCs were often woefully framed. The problem of course was that they simply failed to illustrate vital techniques. For example the thing with the duke and intimidate; it would have been much better if Intimidate had been a skill that could be activated by say an Insight check. If the PCs can figure out the right way to put pressure on the Duke, then they CAN do it and succeed (although it might raise the stakes or something). DMG1 (in particular, but even the other later references) just missed out on too many chances to illustrate these kinds of necessary techniques. The Negotiation Challenge example thus devolves to a dull linear Diplomacy check slog. I think I actually once rewrote it either here or on the WotC forums, adding a flirtatious daughter, a jealous guard captain, and a bad debt to transform it into a MUCH richer and more interesting narrative with a lot more plot significance beyond just being a yes/no pass/fail kind of outcome. I would use Insight personally. ;) Yup! [/QUOTE]
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