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<blockquote data-quote="pemerton" data-source="post: 6571634" data-attributes="member: 42582"><p>Game design is not, in my view, a place to make clever distinctions based on actions vs omissions.</p><p></p><p>Designing a game such that PCs and NPCs are mechanically indistinguishable is one sort of choice. Designing a game such that they are not - eg because the came recognises the special literary function of protagonists - is a different choice.</p><p></p><p>No choice is more "default" or "neutral" than the other: there's nothing "neutral" about designing a game which is indifferent to whether or not an element of the game is a player's playing piece! It's a deliberate choice.</p><p></p><p>D&D started out being neutral (all stats were rolled 3d6), in 1st ed AD&d was non-neutral (there were different rules for generating NPC and PC stats), returned to neutrality in the 2nd ed AD&D and 3E eras (though not fully neutral in 3E, because all PCs are "elite" or some similar notion for points-buy purposes), and then returned to the 1st ed AD&D orientation in 4e.</p><p></p><p>This.</p><p></p><p>An alternative explanation is that no one has turned their mind to it - which is probably the case when OD&D was written. But no RPG designer today could fail to be aware of the issue!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6571634, member: 42582"] Game design is not, in my view, a place to make clever distinctions based on actions vs omissions. Designing a game such that PCs and NPCs are mechanically indistinguishable is one sort of choice. Designing a game such that they are not - eg because the came recognises the special literary function of protagonists - is a different choice. No choice is more "default" or "neutral" than the other: there's nothing "neutral" about designing a game which is indifferent to whether or not an element of the game is a player's playing piece! It's a deliberate choice. D&D started out being neutral (all stats were rolled 3d6), in 1st ed AD&d was non-neutral (there were different rules for generating NPC and PC stats), returned to neutrality in the 2nd ed AD&D and 3E eras (though not fully neutral in 3E, because all PCs are "elite" or some similar notion for points-buy purposes), and then returned to the 1st ed AD&D orientation in 4e. This. An alternative explanation is that no one has turned their mind to it - which is probably the case when OD&D was written. But no RPG designer today could fail to be aware of the issue! [/QUOTE]
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