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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="The Crimson Binome" data-source="post: 6572336" data-attributes="member: 6775031"><p>Karma <em>Points</em> were spent for advancement, but Karma <em>Pool</em> was more like your <em>level</em>. Your Karma Pool went up automatically, with every 10 or 20 Karma Points that you gained, and could be temporarily expended for things like re-rolling all of your dice for one check.</p><p></p><p>NPCs didn't have Karma <em>Points</em>, for much the same reason you don't track XP for NPCs in a D&D game. NPCs <em>did</em> have a Karma <em>Pool</em>, though, for much the same reason that NPCs in a D&D game have a level (or effective level, such as Hit Dice or Challenge Rating, depending on edition).</p><p></p><p>NPCs don't conform to Karma advancement, because we're not tracking Karma Points for them. An NPC is as strong/fast/cybered as is necessary to represent what the character is within the world. If an NPC has the same story and background and place-in-the-world as a PC, then it will have identical stats.</p><p></p><p>PCs are supposed to be (nominally) balanced with each other. This limits the type of characters who are suitable to being PCs. For each character you can imagine as a resident of Seattle, circa 2050, there is exactly <em>one</em> mechanical way to best-represent that character, and this representation doesn't depend on out-of-game factors like whether it's a PC or an NPC. Only a small subset of these residents will conform to the character-gen method in use for the campaign, and only those individuals are suitable to being played by the players.</p><p></p><p>(This is in contrast to D&D 4E, or I guess the Marvel Heroic system, where you could have different numbers attached to the same character, depending on that character's current role in the story. Those systems definitely <em>do</em> take literary weight into account.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6572336, member: 6775031"] Karma [I]Points[/I] were spent for advancement, but Karma [I]Pool[/I] was more like your [I]level[/I]. Your Karma Pool went up automatically, with every 10 or 20 Karma Points that you gained, and could be temporarily expended for things like re-rolling all of your dice for one check. NPCs didn't have Karma [I]Points[/I], for much the same reason you don't track XP for NPCs in a D&D game. NPCs [I]did[/I] have a Karma [I]Pool[/I], though, for much the same reason that NPCs in a D&D game have a level (or effective level, such as Hit Dice or Challenge Rating, depending on edition). NPCs don't conform to Karma advancement, because we're not tracking Karma Points for them. An NPC is as strong/fast/cybered as is necessary to represent what the character is within the world. If an NPC has the same story and background and place-in-the-world as a PC, then it will have identical stats. PCs are supposed to be (nominally) balanced with each other. This limits the type of characters who are suitable to being PCs. For each character you can imagine as a resident of Seattle, circa 2050, there is exactly [I]one[/I] mechanical way to best-represent that character, and this representation doesn't depend on out-of-game factors like whether it's a PC or an NPC. Only a small subset of these residents will conform to the character-gen method in use for the campaign, and only those individuals are suitable to being played by the players. (This is in contrast to D&D 4E, or I guess the Marvel Heroic system, where you could have different numbers attached to the same character, depending on that character's current role in the story. Those systems definitely [I]do[/I] take literary weight into account.) [/QUOTE]
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