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<blockquote data-quote="AbdulAlhazred" data-source="post: 6573204" data-attributes="member: 82106"><p>Nobody has a orb to look into the future with of course. Still, WotC's strategy with D&D is to do nothing to upset the apple cart. There's no SRD or rules for designating compatible materials like with 3e, so AT BEST it appears all we will see going forward are 3rd party OGL-based undeclared compatibility material. WotC presumably will put out SOMETHING perhaps, but even that isn't clear. What at this point would drive them to do anything but maintain a caretaker staff to publish some adventures now and then, and provide a couple in-house guys to provide research for novels, video games, etc? If the conclusion is that the remaining fan base is no longer interested in ANY innovation, and those are the fans they've targeted, then its a tombstone. The hobby and the culture will simply leave D&D behind, and any future D&D-like game innovation will take place outside D&D-proper. Already we can see the result, there are now a really quite large array of "D&Ds". To 'play D&D' no longer means to ACTUALLY play some version of D&D. Its arguable whether that's been true for a while, but in effect WotC has relegated itself from market leader to relic. At least with 4e and any follow-on to 4e they were going SOMEWHERE. It might have left a chunk of the community playing Pathfinder and OSR games, but they'd have at least been in control of the future of their own product in some sense, and people could always come back and rejoin the fold. NOW? They'd have to release 6e, as a 4e-scale redesign, which I think we can clearly see has zero chance of happening. </p><p></p><p>5e is classic short-term thinking. It probably boosted sales, for a while, but it hamstrung the product in the process by driving out the people that were likely to innovate with it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6573204, member: 82106"] Nobody has a orb to look into the future with of course. Still, WotC's strategy with D&D is to do nothing to upset the apple cart. There's no SRD or rules for designating compatible materials like with 3e, so AT BEST it appears all we will see going forward are 3rd party OGL-based undeclared compatibility material. WotC presumably will put out SOMETHING perhaps, but even that isn't clear. What at this point would drive them to do anything but maintain a caretaker staff to publish some adventures now and then, and provide a couple in-house guys to provide research for novels, video games, etc? If the conclusion is that the remaining fan base is no longer interested in ANY innovation, and those are the fans they've targeted, then its a tombstone. The hobby and the culture will simply leave D&D behind, and any future D&D-like game innovation will take place outside D&D-proper. Already we can see the result, there are now a really quite large array of "D&Ds". To 'play D&D' no longer means to ACTUALLY play some version of D&D. Its arguable whether that's been true for a while, but in effect WotC has relegated itself from market leader to relic. At least with 4e and any follow-on to 4e they were going SOMEWHERE. It might have left a chunk of the community playing Pathfinder and OSR games, but they'd have at least been in control of the future of their own product in some sense, and people could always come back and rejoin the fold. NOW? They'd have to release 6e, as a 4e-scale redesign, which I think we can clearly see has zero chance of happening. 5e is classic short-term thinking. It probably boosted sales, for a while, but it hamstrung the product in the process by driving out the people that were likely to innovate with it. [/QUOTE]
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