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<blockquote data-quote="Manbearcat" data-source="post: 6573516" data-attributes="member: 6696971"><p>I'm curious how grognards on Dragonsfoot feel about the Fail Forward advice for noncombat conflict resolution, Inspiration (specifically its dynamics on play), and Background Traits. Presumably they just ignore the prior two? Background Traits have a decent chunk of mundane player fiat there and are fairly embedded in the system though. I guess you could just chuck those as well though. </p><p></p><p>Any anecdotes?</p><p></p><p></p><p></p><p>The playtest for me was a very frustrating thing because the ethos of design was obviously not going to put the game on a path I was inclined toward. Nonetheless, there were several playtest packets that I thought were broad brush strokes in the right direction (which were subsequently scrapped). </p><p></p><p>And finally, the live version is a mixed bag of some extremely good design (Background Traits, Inspiration and its potential dynamic on play, Lair Actions, the Exhaustion Track, Concentration - kinda/sorta) and some flat out DoA rotten apples (noncombat conflict resolution and assymetrical resource suites with adventuring day focused encounter design). In the end, I think it is a game well designed for folks who liked AD&D and want a cleaned up version of it. If that is enough to sustain the the hobby's cleanup hitter, then good for them/it. I've got plenty of focused games that do precisely what I'm looking for and don't deviate from it.</p><p></p><p>But like I said, the culture that came out during the playtest was just really, really weird (and toxic imo). I think the vantage point that things are all "shiny happy people" now because a one or another cross-section of the community isn't making a stink is a really mistaken one. I just think either some folks plain won't act the jilted lover (as was the case so fiercely during the edition wars) and/or they became resigned, cashed-out some time ago, and just don't care enough to involve themselves. Or....they're happy enough where they are because they aren't fighting for the legitimacy of their childhood experience; "the heart and soul of D&D".</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6573516, member: 6696971"] I'm curious how grognards on Dragonsfoot feel about the Fail Forward advice for noncombat conflict resolution, Inspiration (specifically its dynamics on play), and Background Traits. Presumably they just ignore the prior two? Background Traits have a decent chunk of mundane player fiat there and are fairly embedded in the system though. I guess you could just chuck those as well though. Any anecdotes? The playtest for me was a very frustrating thing because the ethos of design was obviously not going to put the game on a path I was inclined toward. Nonetheless, there were several playtest packets that I thought were broad brush strokes in the right direction (which were subsequently scrapped). And finally, the live version is a mixed bag of some extremely good design (Background Traits, Inspiration and its potential dynamic on play, Lair Actions, the Exhaustion Track, Concentration - kinda/sorta) and some flat out DoA rotten apples (noncombat conflict resolution and assymetrical resource suites with adventuring day focused encounter design). In the end, I think it is a game well designed for folks who liked AD&D and want a cleaned up version of it. If that is enough to sustain the the hobby's cleanup hitter, then good for them/it. I've got plenty of focused games that do precisely what I'm looking for and don't deviate from it. But like I said, the culture that came out during the playtest was just really, really weird (and toxic imo). I think the vantage point that things are all "shiny happy people" now because a one or another cross-section of the community isn't making a stink is a really mistaken one. I just think either some folks plain won't act the jilted lover (as was the case so fiercely during the edition wars) and/or they became resigned, cashed-out some time ago, and just don't care enough to involve themselves. Or....they're happy enough where they are because they aren't fighting for the legitimacy of their childhood experience; "the heart and soul of D&D". [/QUOTE]
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