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<blockquote data-quote="S'mon" data-source="post: 6573532" data-attributes="member: 463"><p>I'm not really using the phb backgrounds, except for a bit of starting gear; I'm not using skills - pcs </p><p>are proficient in every skill listed in their class skill list, and anything else that seems reasonable. Today the barbarian pc asked what he knew about a foreign religion, I think that's the first time I've made a </p><p>non-proficient attribute check.</p><p>Inspiration - I've granted it once, today, when the lightning-god-worshipping barbarian cleared shrubbery from a wall and found the lightning bolt symbol beneath, and made a big point of this. I'm not planning to grant it for metagame stuff, only in-game 'you feel inspired'. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>'Fail Forward' - I don't know about it being embedded in the system, can you point me to where? I guess I always tend to GM that way anyway, and the Conanesque tone of this campaign even moreso.</p><p>So far the main difference with this 5e game from the 1e & BX games I've run on DF before is that instead of rolling an ad hoc d6 or d% to see what happens, I'm usually rolling d20 attribute checks for the PCs - from the player side though there's no difference. The difference the players are seeing is that non-casters have some mechanical choices to make in combat - do I Rage, do I Second Wind/Action Surge, that sort of </p><p>stuff - but most of their choices are in-world strategic - do I stand and fight or run away, do I throw </p><p>rocks or close to melee. Those are mostly differences between 1e/2e and 3e, anyway, not new to 5e.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6573532, member: 463"] I'm not really using the phb backgrounds, except for a bit of starting gear; I'm not using skills - pcs are proficient in every skill listed in their class skill list, and anything else that seems reasonable. Today the barbarian pc asked what he knew about a foreign religion, I think that's the first time I've made a non-proficient attribute check. Inspiration - I've granted it once, today, when the lightning-god-worshipping barbarian cleared shrubbery from a wall and found the lightning bolt symbol beneath, and made a big point of this. I'm not planning to grant it for metagame stuff, only in-game 'you feel inspired'. :) 'Fail Forward' - I don't know about it being embedded in the system, can you point me to where? I guess I always tend to GM that way anyway, and the Conanesque tone of this campaign even moreso. So far the main difference with this 5e game from the 1e & BX games I've run on DF before is that instead of rolling an ad hoc d6 or d% to see what happens, I'm usually rolling d20 attribute checks for the PCs - from the player side though there's no difference. The difference the players are seeing is that non-casters have some mechanical choices to make in combat - do I Rage, do I Second Wind/Action Surge, that sort of stuff - but most of their choices are in-world strategic - do I stand and fight or run away, do I throw rocks or close to melee. Those are mostly differences between 1e/2e and 3e, anyway, not new to 5e. [/QUOTE]
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