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<blockquote data-quote="S'mon" data-source="post: 6573548" data-attributes="member: 463"><p>I haven't really been 'building' encounters, not anymore than I would in 1e, anyway. I'm not adding up xp pre-fight, and the size & frequency of encounters is often random, eg today we were playing Caverns of Thracia in the city ruins and I rolled 3 Deathwalkers/Human Tribesmen CR 1/8, a very easy encounter in 5e. Later they fought 3 gnolls CR 1/2 guarding the main stairs, much harder for the 2 PCs present (Barb-2 & Ftr-3) even with their npc backup (a sling-wielding shepherdess & a big sheepdog! - both hd2) assisting.</p><p></p><p>5e seems to suit the style I developed for 1e. Low level opponents hit hard and die fast, which means there's no worry about the fight having to be interesting-in-itself.</p><p></p><p>Edit: Outside of combat I method-act the NPCs according to personality & goals, with their disposition to PCs affected by CHA checks, so PC-NPC interaction is done naturalistically. NPCs may need to be improvised</p><p> - today on the way to the dungeon the mighty-thewed barbarian PC managed to sweet-talk a shepherdess slinger & her dog to join the group, I said 'the shepherds & shepherdesses watch you pass' but the specific NPC came into existence I guess as a result of that high CHA </p><p>roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 6573548, member: 463"] I haven't really been 'building' encounters, not anymore than I would in 1e, anyway. I'm not adding up xp pre-fight, and the size & frequency of encounters is often random, eg today we were playing Caverns of Thracia in the city ruins and I rolled 3 Deathwalkers/Human Tribesmen CR 1/8, a very easy encounter in 5e. Later they fought 3 gnolls CR 1/2 guarding the main stairs, much harder for the 2 PCs present (Barb-2 & Ftr-3) even with their npc backup (a sling-wielding shepherdess & a big sheepdog! - both hd2) assisting. 5e seems to suit the style I developed for 1e. Low level opponents hit hard and die fast, which means there's no worry about the fight having to be interesting-in-itself. Edit: Outside of combat I method-act the NPCs according to personality & goals, with their disposition to PCs affected by CHA checks, so PC-NPC interaction is done naturalistically. NPCs may need to be improvised - today on the way to the dungeon the mighty-thewed barbarian PC managed to sweet-talk a shepherdess slinger & her dog to join the group, I said 'the shepherds & shepherdesses watch you pass' but the specific NPC came into existence I guess as a result of that high CHA roll. :) [/QUOTE]
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